Unity Game Starter Kit for Windows Store and Windows Phone store games

Source: Internet
Author: User
Tags creative commons attribution

Tag: des class Code tar ext width

Original address: http://digitalerr0r.wordpress.com/2013/09/30/unity-game-starter-kit-for-windows-store-and-windows-phone-store-games/

Posted onSeptember,by digitalerr0r

I had created a simple game so can download, play with and submit to the Store–both to Windows Store and Windows Phone store–reching Millions of users world wide. It contains the basic functionality of a 2d sidescrolling shooter game.

This game starts simple, then after level 3–more enemies would come, and after the level 4 there was a possibility that a hard Er enemy that takes, shots to kill would spawn.

The game supports input of touch, mouse, keyboard and the Xbox controller (just connect it to a surce or a computer and PL ay!).

This game was pretty simple, but with your modifications to it, the it can be a totally new game with much more content.

Open the game in Windows Store (is soon published)
Open the game in the Windows Phone Store

Download

You can download the entire Unity game Starter Kits here:
Http://sdrv.ms/1aE3qfN (~170 MB)

What can I do?

You can open the project using the "free" or Pro version of Unity, modify the game by adding more enemies, bosses, weapons, Power ups, character attributes so when your level up can get more strength, shoot quicker, move quicker + +, add a wor LD map, create levels with different landscapes, add two-player, make it 3d–it's all up to you, and it's really simple u Sing unity!

Changing the GFX

The graphics be taken from Http://wootstudio.ca/win8platstarter and the entire eninge is based on this so simply replace The GFX in this starter kit with these to change the graphics (might need to doing some cut/paste on some power ups and build ing), but the character animations and enemies is just a file-replace away from getting changed.

You can also modify these files with your own GFX, or rewrite the routines so it loads your own files the the-the-the-you want.

These packs is awesome and contains good and cool GFX free of charge!

Exporting your game to Windows Store and Windows Phone Store

The pack comes with a game that supports both Windows 8 apps and Windows Phone 8 apps. If you do modifications, just export it from Unity (replace the folder that's named Windows8 for Windows Store apps and WindowsPhone8 for Windows Phone Store apps):

But don ' t delete these, or export to another Folder–these folders contains code that handles important Windows Store and Windows Phone Store tasks such as Fast App Resume and Snap View. When exporting from Unity, it would only export the files that is new–so this code would not be overwritten.

In Unity just click File->build Settings, select Windows Store Apps for Windows Phone 8 as the platform and click Build.

Then, you'll be ASEKD where you want to export, select the folder (Windows8 for Windows Store Apps and WindowsPhone8 for Windows Phone 8) and click Select Folder:

The app is now exporting, and when done–open it in Visual Studio download here:http://www.visualstudio.com D do the process for submitting the app to the store (build it, send it through the WACK to build and test the app package s locally and then submit it to store).

More information:

Publish to Windows Store
Publish to Windows Phone Store

Step by step tutorial on what to create the this game

I have created a five Part tutorial series (It's a part of a longer Unity for Windows Tutorial series) that would create th is game using Unity:

Sound effects and licensing

The sound effects used in this game are licenced based on the Creative Commons Attribution 3.0. If you redistribute them, use them or publish this game, make sure you follow the guidelines here:http://creativecommons. org/licenses/by/3.0/

The SFX is downloaded from the awesome site http://soundbible.com

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