Unity plays audio files

Source: Internet
Author: User
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Unity plays audio file reference code:

1  Public voidPlay (stringStrsoundname,floatAutodestroytime = 0f,BOOLBloop =false,floatFpertime =1f)2         {3             if(!strsoundname.equals (""))4             {5                 //Set background music6AudioClip clip = resources.load<audioclip>(strsoundname);7 8                 if(_csaudio = =NULL)9 awake ();Ten                 if(Clip! =NULL) One                 { A_csaudio.loop =false;//with true here there will be bugs, sometimes not loops -_csaudio.clip =clip; -  the                     if(_fdelay >0.0f) - _csaudio.playdelayed (_fdelay); -                     Else - _csaudio.play (); +  -                      +_bloop =bloop; A_fpertime =Fpertime; at  -                     //Loops -                     if(_bloop) -                     { -Invoke ("Autoloop", _fpertime); -                     } in                     Else -                     { to                         //non-cyclic automatic destruction +                         floatFautodestroytime =clip.length; -                         if(Autodestroytime >0) Fautodestroytime =Autodestroytime; theInvoke ("Stop", autodestroytime); *                     } $                 }Panax Notoginseng                 Else -                 { the                     //sound load failure, direct destruction + Stop (); A                 } the  +                  -             } $}

Unity plays audio files

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