Unity2d Game Development Basics Tutorial 1.2 projects, resources, and scenarios
If you use Unity to make a game, you will have access to the project (Project, Resource (Asset), and scene). This section describes them in turn.
1.2.1 Project
Unity is a project-based application. This means creating a new project for every new game you develop. A project represents a game, whether the game is 2D or 3D. Developers can take a project as a container, which contains all the files that are automatically generated and introduced when the game is developed. This article selected from the "unity2d game Development Basic Course University Bully"
To create a new project in unity, you can click file| The new Project command, shown in 1-8, is like saying "I want to make a new game" with unity and unity will create a project for you.
Figure 1-8 Click the command to create a project diagram 1-9 The Projects Wizard dialog box
After you click the command, The Project Wizard dialog box 1-9 is displayed. This dialog allows you to specify where the items are stored, and to import some of the resources from the Unity preset to the project. By default, only the storage location is specified, and the provisioned resources can be imported later. If it's set up, you can click the Create button and a new project is generated. Once the project is generated, unity displays the default interface, shown in 1-10. This article selected from the "unity2d game Development Basic Course University Bully"
Figure 1-10 The default layout of the Unity interface: 1 is the Application Menu 2 is the Hierarchy panel 3 is the resource panel 4 is the viewer 5 is the scene view
At the same time, 4 subfolders were generated under the specified project storage location: Library, Assets, Projectsettings, and temp,1-11. This article selected from the "unity2d game Development Basic Course University Bully"
Figure 1-11 Unity 4 subfolders generated in the project folder
Unity2d Game Development Basics Tutorial 1.2 projects, resources, and scenarios