Sun Guangdong 2015.8.12
There is a statistics Stats button in the upper-right corner of game View. When the button is pressed. Overrides the form display, which can be used to optimize the performance of real-time rendering statistics.
The exact statistics show the build target.
The statistics form contains the following information:-
|
Time per frame and FPS |
The amount of time it takes to process and render a game frame (which is the countdown, number of frames per second). Please note that. This number only includes making frame updates and rendering the game view; The time it takes it does not include the time to draw the scene view, inspector, and other editor processing in the editor. |
Draw Calls |
Meshes the total number of application batches after the grid is drawn. Notice that the object is rendered multiple times (for example,. objects illuminated by pixel lights), each drawing call in a separate render result. |
batched (Draw Calls) |
The originally separated draw calls was added to the batches. "Batching" is the rendering that the engine will try to combine multiple objects into a draw call to reduce CPU overhead. To ensure good batching, you should share as many different objects as possible between the materials. |
Tris and Verts |
The number of triangles and vertex draws. This is primarily for low-end hardware optimizations |
Screen |
Screen size, and its (anti-aliasing) anti-aliasing level and memory usage. |
SetPass |
Number of render changes (passes). Each change requires unity to execute when binding a new renderer (shader), which may introduce CPU overhead. |
Visible skinned Meshes |
Number of skinned meshes renders |
Animations |
Number of animation plays |
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Unity's Stats form, batched, SetPass, Draw call, etc.