Unity3d Glass Shader

Source: Internet
Author: User

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Shader "Custom/glass" {
Upgrade note:replaced ' seperatespecular ' with ' separatespecular '

Properties {
_color ("Main Color", color) = (1,1,1,1)
_speccolor ("Spec color", color) = (1,1,1,0)
_emission ("Emmisive color", color) = (0,0,0,0)
_shininess ("Shininess", Range (0.1, 1)) = 0.7
_maintex ("Base (RGB) Trans. (Alpha)", 2D) = "White" {}
}

Category {
Zwrite OFF
Cull OFF
Alphatest Greater 0
Tags {queue=transparent}
Blend Srcalpha Oneminussrcalpha
Subshader {
Material {
Diffuse [_color]
Ambient [_color]
shininess [_shininess]
Specular [_speccolor]
Emission [_emission]
}
Pass {
Lighting on
Separatespecular on
SetTexture [_maintex] {
Constantcolor [_color]
Combine Texture * Primary DOUBLE, Texture * constant
}
}
}
}
}

Unity3d Glass Shader

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