GPU instancing Improvement
Can only improve some features, the original GPU instancing shader can refer to
Https://docs.unity3d.com/Manual/GPUInstancing.html
Il2cpp:windows Runtime Projections
Making il2cpp understand Windows runtime projections would enable C # scripts and plugins to consume Windows runtime APIs di rectly on Windows Desktop, Windows Store and Xbox One platforms.
* Il2cpp as a newly compiled engine, originally supported only iOS 64-bit, now fully support windows and its related systems, can only say that Unity3d and MonoDevelop of the split again a big step forward, for beginners or independent developers there is no need to delve into, Unity3d upgrades over the years will not be too aggressive, and users on each platform will not feel that the upgrade has a significant impact on their daily work, and there are almost always solutions or alternatives to tricky third-party issues
IOS Native Crash Reporting
Used to know, Unity3d is not perfect, often stuck, inexplicable collapse, but restart can solve the problem is not a problem, report what is not important
Lighting Modes
This is a new builder for lighting, unfortunately new things are always difficult to see, to cross a lot of walls to see the fundamental
Https://www.dropbox.com/s/1hdi5vprimxb5lg/LightingModesUserManual-preview2.pdf?dl=0
Particle System Improvements
Particles
- Multi-edit support.
- Custom Data Module, including HDR color support.
- More flexible Custom Vertex Streams UI.
- The New Burst emission UI, with the support for repeating bursts.
- Shape Module upgraded to support non-randomized behaviors (eg looping and uniform distribution).
- Particle 2D collision optimization including a 10x performance improvement detecting collisions and improved solving of ov Erlaps.
Attached Download: https://unity3d.com/cn/get-unity/download
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