Unty3d The power of this game engine is to write a program. Can be published on multiple platforms. I have an Android phone. So this article describes the process of releasing Android
Released before Android.
1: The Java environment needs to be configured. I wrote a Java configuration before here http://www.cnblogs.com/nsky/p/4495305.html
2: Download the SDK, download the SDK if you have an image file in the country, here is a recommendation: http://www.cnblogs.com/bjzhanghao/archive/2012/11/14/2769409.html
Or come to me and download a good ADT http://pan.baidu.com/s/1dDB7wL7
Files that download good ADT include:
To open the SDK Manager.exe configuration agent
After you click Close
Select the packages you need to install and update,
After the installation is ready. Configured in the Unity3d. unity5.0 Configure the SDK and JDK as soon as you configure sdk,5.0
Open Unity3d
These are all configured upon completion. You can publish it. It is only necessary to configure information about the publication before releasing Antroid.
Select the type you want to publish. Select Android here, then click "Player Settings" and the inspector window will display
- Resolution and Presentation: sets the resolution and some descriptive information.
- Icon : The settings for the game icons displayed on the desktop.
- Splash Image: The game launches the displayed picture
- Other Settings: Additional settings
- Publishing Settings: publish Settings.
- Company Name: The name of your company. This is used to locate the preferences file.
- Product Naem : The name of the production will appear in the menu bar when the game is running while the preferences file is used for positioning.
- Default.icon: The default icon will be the application on each platform. You can override this specific platform.
- Default Cursor: The default cursor, the application will be for each supported platform.
- Cursor Hotspor: The cursor hotspot in the upper-left corner of the pixel default cursor.
To see how to set the icon,
Set up a picture here
You will find images with different sizes automatically generated under icon
Take a look at the other Settings settings. Here's the point.
This cannot be the default value: You can set Com.Company.sudy
Choose Android version, version can not be lower than your own mobile version
After the configuration is complete. Connect the computer data cable. Click Build and run to compile and run the game on your phone.
Connect your phone to make sure your phone driver is installed successfully. And your phone turns on USB debugging.
If you publish it. Tips:
The reason is that you did not set the name of the build identifier because build identifier is not unique and cannot use the default
You can modify:
So you can test your game on the phone.
Unity3d Pack Release Android program