I am deeply aware that I am a leap-thinking person. I have to work hard for a long time. In order to prevent everyone from getting lost in my messy texts, I would like to sort out a directory.
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Unity3d hot update book-What is hot update, why hot update, how hot update
This article is intended for those who have no idea about hot updates.
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Unity3d hot update book-resource loading (I) starting from assetbundle
This article discusses how to use assetbundle to update resources. It is harmful for more people to understand assetbundle.
Script Series
Unity3d hot update book-script (I) First-recognized script
This is a script qualitative text, because the script is really a word with too many meanings, first unify it and then start
Unity3d hot update book-script (2) Two-Level Differentiation
This article attempts to find a variable to quantify and interpret the relationship between scripts and programs.
Unity3d hot update book-script (iii) C # lightedevil syntax and debugging
This is the part that is not supported by the syntax of C # lightedevil and how to debug the C # lightedevil policy.
Unity3d hot update book-script (4) Build a script framework for actual development with C # lightedevil
This article provides an idea of separating script writing from program writing from the perspective of the Framework, and provides examples.