Unity3d hot update book-pagezero

Source: Internet
Author: User

I am deeply aware that I am a leap-thinking person. I have to work hard for a long time. In order to prevent everyone from getting lost in my messy texts, I would like to sort out a directory.

No category

 

Unity3d hot update book-What is hot update, why hot update, how hot update

This article is intended for those who have no idea about hot updates.

 

Download Series

Not yet written

 

 

Load series

Unity3d hot update book-resource loading (I) starting from assetbundle

This article discusses how to use assetbundle to update resources. It is harmful for more people to understand assetbundle.

 

 

Script Series

Unity3d hot update book-script (I) First-recognized script

This is a script qualitative text, because the script is really a word with too many meanings, first unify it and then start

 

Unity3d hot update book-script (2) Two-Level Differentiation

This article attempts to find a variable to quantify and interpret the relationship between scripts and programs.

 

Unity3d hot update book-script (iii) C # lightedevil syntax and debugging

This is the part that is not supported by the syntax of C # lightedevil and how to debug the C # lightedevil policy.

 

Unity3d hot update book-script (4) Build a script framework for actual development with C # lightedevil

This article provides an idea of separating script writing from program writing from the perspective of the Framework, and provides examples.

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