Unity3D learning tutorial 5 properties panel, unity3d tutorial
Add a light source
Click Add
Green indicates that the Y axis is the height.
Red indicates that the X axis is horizontal.
In blue, the Z axis is vertical.
Let's look at the attributes.
Local Rotation x = 0 y = 3.18 z = 0 is the Coordinate
Local Scale x = 1 y = 1 z = 1 is the object size
The size of the Range light source is set to 8. Set it to 30.
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Below are the cube attributes
Size indicates the collision body size.
Cast shadows shadow
Receive shadows accept shadow
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