Add a Point Light
Click Add to Finish
The green is the Y axis is the height
The red is the X axis for landscape
Blue is the z axis for portrait
And look at the properties
Local Rotation x = 0 y = 3.18 z = 0 is coordinate
Local scale x = 1 y = 1 z = 1 is the size of the object
The size of the Range point Light source is set to 8 below set to 30 look at the effect
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Here are the properties of the cube
Size is the collision volume
Cast Shadows cast Shadow
Receive Shadows accept Shadows
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Unity3d Learning Tutorial 5 Properties panel