Unity3D news: the HTML5 standard determines the final experience or will change, unity3dhtml5
| The World Wide Web Consortium (W3C) recently released the HTML5 standard recommendation version, and name it the HTML5 standard release version used to create web pages and applications. The evolution of HTML5 is an extremely complex and slow process. The previous generation of HTML standards (4.0) entered this stage in 1997. The core of the problem has always been the same as the way the Internet develops and changes, and the way people interact with it-for example, interacting with applications through smartphones-is closely related. "Now, what we want is no longer how to naturally watch a video in a browser to listen to audio, rather than how to run a browser on a mobile phone ." Tim berneas-Lee, Chairman of the World Wide Web alliance, said in the announcement: "We expect to be able to share pictures, shop online, read news, and view information anytime, anywhere on any device. Although they are invisible to the vast majority of users, HTML5 and Open Web Platform are pushing users to increase their expectations ." In fact, locking the HTML5 specification will bring a little difference to Internet users, especially those who are already using browsers with a large number of HTML5 features. However, most of the progress made by web games (Weibo) can be attributed to HTML5. As a platform for game development, HTML5 has gained popularity and has encountered a cold eye. "This is a historical moment when many devices with connection functions can connect to the cloud through the W3C HTML5 open standard ." Microsoft open technology Chairman Jean Paoli said in the announcement. "At the Microsoft open technology level, we are very proud to be able to cooperate with W3C and take the lead in establishing an open network platform. This platform encourages interconnectivity, and opened the door for the next generation of web pages, images, and games." |