See a lot of developers habitually will open the game window stats to see rendering statistics information,
But only look at the draw calls value, the other information also has no experience;
In fact, each of them is very important, and it is worth learning and understanding.
Game development Optimization Road Unity3d rendering Statistics window
1. FPS
FPS is actually frames per second, which is the number of frames per second that the game executes, the smaller the value, the more cards the game shows.
2. Draw calls
The number of batching that are rendered after the mesh is related to the number of material balls currently rendered to the mesh.
3, Saved by batching
The number of batches rendered, which is the engine that merges the drawing of multiple objects to reduce the overhead of the CPU;
One of the benefits of many GUI plugins is to combine the rendering of multiple objects, thus reducing drawcalls and guaranteeing the number of game frames.
4. Tris the number of triangular faces currently drawn
5. Verts the number of vertices currently drawn
6, used textures The current frame is used to render the picture occupies memory size
7, render textures rendered images occupy memory size, that is, the texture of the object of course the total memory consumption
8. Usage of VRAM usage memory, VRAM total size depends on the video memory of your graphics card
9. VBO total the number of meshes uploaded to the graphics card during rendering, it is important to note that scaled objects may require additional overhead.
10. The Visible skinned Meshes the number of renders of the skinning mesh
11, animations play the number of animations
Well, game development in the optimization is very critical and necessary, fast accumulation of experience, continuous progress!!
Unity3d Rendering Statistics window