The ancients cloud: to do a good job, you must first sharpen the tool. Although IDE is a very high-level tool, a good ide is still very efficient.
In fact, I still want to use the officially recommended mono. After all, cross-platform is still a very important feature. After trying this week, as a programmer who started to hold Ms thighs from vc5, he really misses Visual Studio. The Visual Studio code editor is easy to use.
In addition, we can see that syntaxtree for unity integration tools has been acquired by Microsoft, and unityvs will be free in the future, haha. I tried it today. :)
For details, seeUnityvs Official Website: http://unityvs.com/
- First install Visual Studio 2013, and then download the latest plug-in from MS:
Http://visualstudiogallery.msdn.microsoft.com/20b80b8c-659b-45ef-96c1-437828fe7cf2
- Import unitvs package in the Unity Project
- Start Visual Studio from the unitvs menu
- In vs, press F5 to start the debugger and select your unity instance in the pop-up window.
- Set the breakpoint, and press the play button in the Unity editor to trigger the breakpoint. You will understand the rest, so you don't need to talk about it. :)