This is the high-quality pre-sale recommendation of Oracle class in computer >>>> "unity3d/2d game development from 0 to 1"
unity3d/2d game development from 0 to 1 (including DVD 1 photos) The use of "case-based" teaching ideas, the individual long-term offline training handout as the blueprint; Explain thoroughly, step-up, highlight and optimize the game development combat skills; with the national Unity Game Research and development position written interview real Topic collection, Unity develops common error and analysis, game development job resume templates
Editorial recommendations
According to the "case-based" teaching characteristics, the entire book runs through two weight-level game development of the whole process, so that students start from the zero basis, and really through learning to become a master of the game development! The explanation is easy to understand, gradual, and for unity Technology point of comprehensive, complete, in-depth, you can become a reader worthy of long-term collection of books. The book supporting the download contains a full set of PPT, as well as a large amount of teaching materials to facilitate the use of universities and domestic training institutions lecturers. For the further service of the vast number of game development enthusiasts, book appendix part of the domestic game development enterprises to provide interviews and written tests of the real collection summary, as well as the game job resume template.
Content Introduction
This book is divided into practical projects and development theory. Among them, the development of theoretical chapters, from the beginner easy to get into the perspective of the upper part (1~14 chapter) and the next section (15~29). The above includes: Game History and Unity Development Overview, Unity Interface and 3D model introduction, Unity Terrain light source audio system, script Foundation, GUI, 3D model and animation, physics simulation and collision body trigger, co-process and call function, unity various data transfer technology, Unity Core class and script life cycle; The following sections include: 3D mathematics, graphics, particle systems, mecanim animation systems, navigation pathfinding, project development optimization strategies, game transplant and finger touch technology, lighting baking, Ugui, software refactoring ideas, ray, Data persistence technology, Preload and object buffer pool technology, UNITY2D Development Technology, Network Foundation and resource dynamic loading technology.
As a translator
More than 10 years of software, game development and teaching experience, with deep language Foundation. Early in the domestic listed enterprises to do research and development manager, familiar with large-scale enterprise software operation management process, software architecture design theory. Proficient and familiar with Unity3d, XNA and other 2D game development technology, teaching language thinking clear, teaching method of guidance by the majority of students welcome.
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unity3d/2d game development from 0 to 1