Using Unityengine;
Using Unityeditor;
Using System.IO;
Using System.Xml;
Using System.Collections;
Using System.Collections.Generic;
Using System.Security.Cryptography;
public class Creatmd5:monobehaviour {
public static void Creatmd5xml ()
{
dictionary<string, list<string>> DicFileMD5 = new dictionary<string, list<string>> ();
MD5CryptoServiceProvider md5generator = new MD5CryptoServiceProvider ();
The folder path where you need to create the MD5 file
String dir = System.IO.Path.Combine (Application.datapath, "streamingassets");
MD5 Save Path
String savepath = System.IO.Path.Combine (Application.datapath, "streamingassets");
if (Dicfilemd5.containskey (key) = = False)
Dicfilemd5.add (key, templist);
Else
Debug.logwarning ("<two File has the same name> name =" + FilePath);
}
if (directory.exists (savepath) = = False)
Directory.CreateDirectory (Savepath);
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