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Unity 3D Scripting-developing cross-platform games using the C # language-is based on Unity 3D's cross-platform foundation Mono and its game scripting language, C #. The cross-platform principle of unity 3D and the features of game script development are thoroughly analyzed systematically.
The 1th chapter mainly introduces the history of the Unity 3D engine and the basic knowledge of the editor, the 2nd chapter mainly introduces Mono, and the principle that Unity3d uses mono to realize cross-platform, and analyzes the reason why C # language is more suitable for unity 3D game Development; 3rd to 10th This chapter mainly introduces the Unity 3D game scripting language C # in using the Unity 3D development process of knowledge points, including Unity 3D script Type Foundation, data structure, using generics in Unity 3D script, using delegates and events to build their own message system, using custom features to expand unity The 3D editor, the secret behind the Unity 3D coprocessor-the iterator, and the knowledge of the nullable type and serialization used in Unity 3D; chapters 11th through 14th mainly introduce Unity 3D resource management, as well as the optimization and compilation of the content.
Whether you're new to unity 3D scripting, or an experienced veteran, you can use Unity 3D scripting-developing cross-platform games in the C # language-to improve your unity 3D level.
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UNITY_3D Scripting: Developing a cross-platform game PDF using the C # language