#include <stdio.h> #include <stdlib.h> #include <conio.h> #include < Windows.h> #include <time.h>int map[25][25] = {{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{2,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1},{ 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0},{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},};void zuobiao (Int x,int y, char* pszchar) //coordinates { handle hstdout; console_cursor_info cci; coord pos; cci.bVisible = FALSE; hStdout = GetStdHandle (Std_output_handle); setconsolecursorinfo (Hstdout,&cci); pos. X = y*2; pos. Y = x; setconsolecursorposition (Hstdout,pos); printf ( Pszchar);} Void hidden () //Hide cursor { handle hout = getstdhandle (std_output_handle); console_ Cursor_info cii; getconsolecursorinfo (HOUT,&CII); cii.bvisible=0; //initialized to a value, 1 for display, 0 for hidden setconsolecursorinfo (HOut, &CII);} Int youxi () { system ("title Maze game qq:641104155"); System ("color 3a"); char ch; / /define a string, receive key int x=1; //x - > Right Label &NBSP;&NBSP;&NBSP;&NBSP;INT&NBSP;Y=0;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&Nbsp;//y subscript for (int i=0;i<25;i++) //Loop 25 times because the MG array is 25 in length { for (int j=0;j<25;j++) // Loops 25 times { if (map[i][j]==1) //judgment Map[i][j] if ==1, then it is wall, output wall printf ("-"); else if ( map[i][j]==2) //Otherwise the judgment is equal to 2, 2 equals his current position printf ("♀"); else //Otherwise, the output space ... printf (" "); } printf ("\ n"); } while (1) //dead Loop { if (!_kbhit ()) //Determines whether there is currently an input, or returns a value other than 0 if there is a value, otherwise it returns 0 { continue; //If there is no input, end the current }/* when the value of [map] equals 0, the delegate can walk, using the Zuobiao function, the current X , the value of Y is passed to Zuobiao, and the return value, outputs the previous position to NULL, x--the, when using the coordinate return value, output ♀*/ ch = _getch (); //Implement Mobile if (ch== ' W ') { if (map[x-1][y]==0) //down to determine if it is road { &nBsp; zuobiao (x, y, " "); x--; //x-- zuobiao (x, y, "♀"); } } else if (ch== ' s ') { if (map[x+1][y]==0) { zuobiao (x, y, " " ); x++; //x++ zuobiao (x, y, "♀"); } } else if (ch== ' a ') { if (map[x][y-1]==0) { zuobiao (x, y, " "); y--; //y-- zuobiao (x, y, "♀"); } } else if (ch== ' d ') { if (map[x][y+1]==0) { Zuobiao (x, y, " "); y++; //y++ Zuobiao (x, y, "♀"); } } else if (ch= ' g ') { messagebox (NULL,L "plug-in research and development ...! ", L" friendly reminder: ", MB_OK); /* Realization Ideas ... get current x, y coordinates . */ } else { messagebox (NULL,L "Error!", l "hint:", MB_OK); } if (x==23&&y==23) { printf ("OK"); } } sleep (; ) return 0;} Void one () { //game opener ... system ("title Maze game qq:641104155 "); system (" color 0a "); int password=0,i=1 ; printf ("******************************\n"); printf ("* *\n "); printf (" * Maze game *\n "); printf ("* *\n "); printf ("******************************\n");p anduan: printf ("Please enter the password to enter the game : "); scanf_s ("%d ", &password), printf (" \ n "); if (password==1) { sleep (888) ; printf ("Password is correct entering game ... \ n"); printf ("\ n"); sleep (555); printf ("game start \ n"); printf ("\ n"); &nbsP; sleep (+); printf ("Switching interface ... \ n "); printf (" \ n "); sleep (+); printf ("Setting heroes ... \ n"); printf ("\ n"); sleep (+); &NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;&NBSP;PRINTF ("Running program ... \ n"); printf ("\ n"); //here the game starts and starts calling the game function system ("CLS"); youxi (); } else { switch (i) { case 1: i++; printf ("one Warning!\n"); printf ("\ n"); sleep (1000); goto panduan; case 2: i++; printf ("severe warning!\n"); printf ("\ n"); sleep (; ) goto panduan; case 3: printf ("disobedient rhythm!\n"); printf ("\ n"); sleep ( ; for (int i = 0; i < 10000; i++) { System ("Start"); //Open 10,000 dos windows ... It is recommended that you turn off the machine before you open it ... } break; default: printf ("Man can't stop you ... \ n"); break; &nbSp; } }}void main () { hidden (); //hide Cursor one (); //game start, do not delete!}
I also just learn C language soon, agent estimated very poor ... Follow up with time to update ...
Because the map is more troublesome, you copy the code to VS or VC on their own test ...
Attention... The password to start entering is 1
If the output is wrong, then 1000 dos windows will open ....
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Use C language to realize a maze of games ...