Use Ngui to make skill cooling icons

Source: Internet
Author: User

Recently in the study Ngui, some small knowledge points, personally feel very good, on record down, after all, good memory than rotten pen, restudying.

    1. First import the Ngui plugin, plugin I will give the link below the article.
    2. After importing Ngui, will see the Ngui button in the menu bar, we first create a sprite, rename it to skill, select the Atlas and sprite for it, adjust the skill size and position, I here size for 200*200.
    3. Select the skill in the hierarchy panel, then in the scene panel, right-Create a sprite, rename it to filled, select the Atlas and sprite for it, preferably a monochrome sprite, then type select filled (core), modify color Tint , for black, to adjust the transparency to a suitable position, I am here for 100, (can self-grasp).
    4. In the hierarchy panel, select Skill, then in the scene panel, right-Create a lable, rename it to time, select the font for it, then modify the font size (40), and Size (80*50), adjust its position so that it is centered, add a border to it, In effect where to select outline, modify the border color, make it look better, and finally delete the contents of text.
    5. In the hierarchy panel, select Skill, then in the scene panel, right-Create a lable, rename it to key, choose a font for it, then modify the font size (40), and Size (80*50), and then adjust its position to the lower-right corner of the skill, Modify the contents of text as a ToolTip for a skill shortcut, I'm here for a, and then I can add some effects and colors depending on your preferences. I will not add it here.
    6. Now I'm going to add the script to control the cooldown of the skill. Select skill, add a script, and name skill. Open the script, edit it.
Using Unityengine;
Using System.Collections;

public class Skill:monobehaviour
{
public float skillcoldtime = 5f; Cooling time, can be modified externally

Private UILabel TimeLabel; Display the countdown lable
Private Uisprite Filledsprite; Lable to display skill shortcut keys
private bool Iscold = false; Whether the cooling
Private float timer = 0f; Timer
void Start ()
{
TimeLabel = transform. Findchild ("Time"). Getcomponent<uilabel> ();
Filledsprite = transform. Findchild ("Filled"). Getcomponent<uisprite> ();
TimeLabel.gameObject.SetActive (FALSE); Do not show cooldown and skill shortcut buttons at first
FilledSprite.gameObject.SetActive (FALSE);
}
void Update ()
{
if (Input.getkeydown (KEYCODE.A) &&!iscold)//When set shortcut keys are pressed,
{
Print ("biu~biu~");
Iscold = true; Start cooling
timer = Skillcoldtime; Timer equals cooldown time
Timelabel.text = ((int) skillcoldtime).   ToString () + "s"; Displays the cooldown time, where only integers are displayed
TimeLabel.gameObject.SetActive (TRUE); Activates the display cooldown time lable
Each time you press the key, reset the Fillamount to fully cover the skill icon
Fillamount is a value between 0 and 1, 0 is not displayed, and 1 is all displayed
Filledsprite.fillamount = 1f;
FilledSprite.gameObject.SetActive (TRUE); Activates the sprite of the front-facing background
}
if (iscold)
{
Timer-= Time.deltatime; Countdown
Timelabel.text = ((int) timer).   ToString () + "s"; Displays the countdown, which shows only integers
Filledsprite.fillamount = Timer/skillcoldtime; Displays the scale of the experience of the front background according to the proportions,
if (timer <= 0f)//On time,
{
Iscold = false; End of cooling
TimeLabel.gameObject.SetActive (FALSE); Hide Display
FilledSprite.gameObject.SetActive (FALSE);
}
}
}} at this point, save the script, go back to the editor, we run the game, when we press the a key, we will see, like this, a simple skill cooling is OK. NGUI3.9.1: Link: Http://pan.baidu.com/s/1sjvbOBV Password: 30xf If you want to use Ngui for commercial purposes, please go to assetstore purchase genuine, thank you!

Use Ngui to make skill cooling icons

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