Use Objective-C to calculate the code running time and objective-c code
First: (the simplest NSDate)
NSDate* tmpStartData = [NSDate date];//You code here...double deltaTime = [[NSDate date] timeIntervalSinceDate:tmpStartData];NSLog(@"cost time = %f", deltaTime);
Type 2: (put the Running code in the following Block and return the time)
#import <mach/mach_time.h> // for mach_absolute_time() and friends CGFloat BNRTimeBlock (void (^block)(void)) { mach_timebase_info_data_t info; if (mach_timebase_info(&info) != KERN_SUCCESS) return -1.0; uint64_t start = mach_absolute_time (); block (); uint64_t end = mach_absolute_time (); uint64_t elapsed = end - start; uint64_t nanos = elapsed * info.numer / info.denom; return (CGFloat)nanos / NSEC_PER_SEC; }
Third:
/*** Calculate the script time * @ param $ last clock * @ param $ key ID * @ return Current clock */double t (double last, char * key) {clock_t now = clock (); printf ("time: % fs \ t key: % s \ n", (last! = 0 )? (Double) (now-last)/CLOCKS_PER_SEC: 0, key); return now;} double t1 = t (0, ""); // do somethingt (t1, "end ");