Voice is the most natural way for humans to interact with each other and the highest goal of software user interface development at present. Microsoft has been actively promoting the development of speech technology, and released the speech development platform speech SDK to help developers implement speech applications.
Using system;
Using system. drawing;
Using system. collections;
Using system. componentmodel;
Using system. Windows. forms;
Using system. Data;
Using dotnetspeech;
Namespace speechapp
{
/// <Summary>
/// Summary of form1.
/// </Summary>
Public class form1: system. Windows. Forms. Form
{
Private system. Windows. Forms. groupbox groupbox1;
Private system. Windows. Forms. textbox textbox1;
Private system. Windows. Forms. Button buttonsynthesis;
Private system. Windows. Forms. Button buttonttstowave;
/// <Summary>
/// Required designer variables.
/// </Summary>
Private system. componentmodel. Container components = NULL;
Public form1 ()
{
//
// Required for Windows Form Designer support
//
Initializecomponent ();
//
// Todo: add Any constructor after initializecomponent callsCode
//
}
/// <Summary>
/// Clear all resources in use.
/// </Summary>
Protected override void dispose (bool disposing)
{
If (disposing)
{
If (components! = NULL)
{
Components. Dispose ();
}
}
Base. Dispose (disposing );
}
# Region code generated by Windows Form Designer
/// <Summary>
/// The designer supports the required methods-do not use the code editor to modify
/// Content of this method.
/// </Summary>
Private void initializecomponent ()
{
This. groupbox1 = new system. Windows. Forms. groupbox ();
This. textbox1 = new system. Windows. Forms. Textbox ();
This. buttonsynthesis = new system. Windows. Forms. Button ();
This. buttonttstowave = new system. Windows. Forms. Button ();
This. groupbox1.suspendlayout ();
This. suspendlayout ();
//
// Groupbox1
//
This. groupbox1.controls. Add (this. textbox1 );
This. groupbox1.location = new system. Drawing. Point (8, 8 );
This. groupbox1.name = "groupbox1 ";
This. groupbox1.size = new system. Drawing. Size (272,144 );
This. groupbox1.tabindex = 0;
This. groupbox1.tabstop = false;
This. groupbox1.text = "Enter the text to be merged ";
//
// Textbox1
//
This. textbox1.location = new system. Drawing. Point (8, 24 );
This. textbox1.multiline = true;
This. textbox1.name = "textbox1 ";
This. textbox1.size = new system. Drawing. Size (256,112 );
This. textbox1.tabindex = 0;
This. textbox1.text = "Welcome to Lion interactive network ";
//
// Buttonsynthesis
//
This. buttonsynthesis. causesvalidation = false;
This. buttonsynthesis. flatstyle = system. Windows. Forms. flatstyle. Popup;
This. buttonsynthesis. Location = new system. Drawing. Point (24,160 );
This. buttonsynthesis. Name = "buttonsynthesis ";
This. buttonsynthesis. tabindex = 1;
This. buttonsynthesis. Text = "longread ";
This. buttonsynthesis. Click + = new system. eventhandler (this. buttonsynthesis_click );
//
// Buttonttstowave
//
This. buttonttstowave. causesvalidation = false;
This. buttonttstowave. flatstyle = system. Windows. Forms. flatstyle. Popup;
This. buttonttstowave. Location = new system. Drawing. Point (128,160 );
This. buttonttstowave. Name = "buttonttstowave ";
This. buttonttstowave. size = new system. Drawing. Size (136, 23 );
This. buttonttstowave. tabindex = 2;
This. buttonttstowave. Text = "generate audio file (WAV )";
This. buttonttstowave. Click + = new system. eventhandler (this. buttonttstowave_click );
//
// Form1
//
This. autoscalebasesize = new system. Drawing. Size (6, 14 );
This. clientsize = new system. Drawing. Size (292,191 );
This. Controls. Add (this. buttonttstowave );
This. Controls. Add (this. buttonsynthesis );
This. Controls. Add (this. groupbox1 );
This. formborderstyle = system. Windows. Forms. formborderstyle. fixedsingle;
This. Name = "form1 ";
This. Text = "Welcome to Lion interactive network ";
This. groupbox1.resumelayout (false );
This. resumelayout (false );
}
# Endregion
///
/// main entry point of the application Program .
//
[stathread]
static void main ()
{< br> application. run (New form1 ();
}
/// <Summary>
/// Read aloud
/// </Summary>
/// <Param name = "sender"> </param>
/// <Param name = "E"> </param>
Private void buttonsynthesis_click (Object sender, system. eventargs E)
{
Try
{
Dotnetspeech. speechvoicespeakflags SSF = dotnetspeech. speechvoicespeakflags. svsflagsasync;
Dotnetspeech. spvoice Vo = new spvoiceclass ();
VO. Speak (this. textbox1.text, SSF );
}
Catch (system. Exception EC)
{
MessageBox. Show (EC. tostring (), "speechapp", messageboxbuttons. OK, system. Windows. Forms. messageboxicon. Error );
}
}
/// <Summary>
/// Generate a sound file
/// </Summary>
/// <Param name = "sender"> </param>
/// <Param name = "E"> </param>
Private void buttonttstowave_click (Object sender, system. eventargs E)
{
Try
{
Dotnetspeech. speechvoicespeakflags SSF = dotnetspeech. speechvoicespeakflags. svsflagsasync;
Dotnetspeech. spvoice Vo = new spvoiceclass ();
System. Windows. Forms. savefiledialog SFD = new system. Windows. Forms. savefiledialog ();
SFD. Filter = "all files (*. *) | *. * | WAV Files (*. wav) | *. wav ";
SFD. Title = "Save to a WAV file ";
SFD. filterindex = 2;
SFD. restoredirectory = true;
If (SFD. showdialog () = system. Windows. Forms. dialogresult. OK)
{
Dotnetspeech. speechstreamfilemode ssfm = dotnetspeech. speechstreamfilemode. ssfmcreateforwrite;
Dotnetspeech. spfilestream SFS = new dotnetspeech. spfilestreamclass ();
SFS. Open (SFD. filename, ssfm, false );
VO. audiooutputstream = SFS;
VO. Speak (this. textbox1.text, SSF );
VO. waituntildone (system. Threading. Timeout. Infinite );
SFS. Close ();
}
}
Catch (system. Exception EC)
{
MessageBox. Show (EC. tostring (), "speechapp", messageboxbuttons. OK, system. Windows. Forms. messageboxicon. Error );
}
}
}
}