First create a txt text, save as modified to change the format to UEF-8. And then put it on the server or local line. and then read.
On the Code
Using unityengine.ui;using System.io;public class Getbundle:monobehaviour {public Text mytext;void Start () {startcorout INE (LoadText ());} IEnumerator LoadText () {String path = "Http://172.27.35.1/Others/mytext.txt"; www asset = new www (path); yield return asset; Assetbundle bundle = Asset.assetbundle;debug. Log (bundle); Textasset Textasset = bundle. Loadasset ("MyText", typeof (Textasset)) as Textasset;mytext.text = Textasset.text;bundle. Unload (false); asset. Dispose ();}}
I put the txt text directly into the Assetbundle package. And then put it on the Web server at www get. And that's it. Relatively simple after all, I am also a beginner.
Use the WWW class to get the text and display it in the Unityugui text