User Experience Design Sketch-correct design and correct design

Source: Internet
Author: User

Sketching user experience-getting the design right and
Right Design

(User experience design sketch)

-- By Chen Zihe

I read it in one breath. I must like it first. This book is very skillful. Each argument starts with a variety of interesting and uncommon examples, which are fascinating. A large number of pictures are interspersed, and the explanations are very detailed and easy to understand. The chapter arrangement is very careful, every time I read and read a little confused, the author will "magic", break my questions, and patiently explain.

There are many traditional design theories, such as user-centered design and participatory design. This book is not a replacement of the traditional method, nor a comprehensive manual, but a supplement, compatible with traditional methods.

Back to the truth, this is a book about design (mainly industrial design. The book consists of two parts: Why design is required and how to design well.

Design is often ignored in traditional industries. Many people think that engineers can replace designers and design while developing. In this way, even if the product is developed, it is almost always a drag-and-drop, and exceeds the budget. The only benefit of this approach is that it will never be accused of not complying with the original design, and the disadvantage is that it is not something of the original design. The author cited a lot of examples (such as the huge changes that Apple brings to excellent design) to prove that design-is indispensable.

At the beginning, the design phase was added to the process because of limited understanding of the target. In reality, if you do not consider luck and few exceptions, adding the preliminary design as an additional step will be faster than taking the so-called shortcuts. Get better products at less cost.

"Why are we never able to afford reasonable planning and design, but we can always pay for product deduction and pay for all errors caused by inadequate design, planning, and debugging ?"


Is a sound distribution of all stages of the development process.

 

 

An interesting point: the worst thing for a new product is that it is a failed product, and the worst thing is that it will achieve great success. Because: the more successful the product is, the more it will be on the market. The more time your company, customers, and successors will live with your design. If you do not anticipate technology, society, and business ecosystems that coexist with your products for life, your work cannot be done.

"There is no proper design. Yesterday's success is the curse of tomorrow, because today's wide application is the legacy system of Tomorrow ."


The second part is about how a good designer works. This also needs to be understood, because "the best way to form an innovative common atmosphere between different teams is to make every member as familiar as possible with the terms in the field of expertise of other members ".

Is a photo of the legend of Oz.

Revelation of The Wizard of Oz:

(1) from the perspective of creativity and initial design, it is important to experience the authenticity of the process, rather than the authenticity of the prototype, sketch or technology.

(2) We can use everything to create a fictitious experience.

(3) In general, the sooner the fiction is made, the more valuable it is.

(4) It is very difficult to find a real magician, but it is very easy, economical and fast to find a thin old man, a microphone and some speakers. This is applicable to most systems, namely, simulation and production.

Plotting a sketch is a kind of activity in a broad sense and is not affiliated with design. It occupies a central position in design thinking and learning. The fuzzy expression style of sketch gives it more meaning. We will not explain everything one by one, but encourage people to explain in a variety of ways what creators are not aware.

There are a variety of ways to draw sketch, such as paper, animation, video, mime, zoom display and so on. The following is an example of a paper interaction interface.

 

Design is equivalent to selection. The purpose of the design is to find the best design, and the role of the availability project is to make the design achieve the best effect.

 

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