Paste the Android.mk file directly.
Yes, it is cocos2d3.0, do not know whether 2.x is the same.
Local_path: = $ (call My-dir) include $ (clear_vars) Local_module: = Cocos2dcpp_sharedlocal_module_filename: = Libcocos2dcpplocal_src_files: = Hellocpp/main.cpp. /.. /classes/appdelegate.cpp. /.. /classes/helloworldscene.cpp. /.. /classes/block.cpp. /.. /classes/menuscene.cpp. /.. /classes/gamefinish.cpp. /.. /classes/streetgamescene.cpp. /.. /classes/cangamescene.cpp. /.. /classes/gamedata.cpp. /.. /classes/gamescene.cpp. /.. /classes/beginscene.cpp local_c_includes: = $ (local_path)/... /.. /classes $ (local_path)/. /.. /cocos2d/cocos/editor-support/cocostudio $ (local_path)/. /.. /cocos2d/cocos/editor-support $ (local_path)/. /.. /cocos2d/extensions $ (local_path)/. /.. /cocos2d/cocos/ui $ (local_path)/. /.. /cocos2d/cocoslocal_whole_static_libraries: = cocos2dx_staticlocal_whole_static_libraries + = Cocosdenshion_staticlocal_whole_static_libraries + = box2d_staticlocal_whole_static_libraries + Cocostudio_ Staticlocal_whole_static_libraries + = cocos_gui_staticlocal_whole_static_libraries + Cocos_extension_ Staticinclude $ (build_shared_library) $ (call import-module,2d) $ (call Import-module,audio/android) $ (call IMPORT-MODULE,BOX2D) $ (call Import-module,editor-support/cocostudio) $ (call import-module,extensions)