State machine
1 Import playmaker Resource bundle, open playmaker Editor
2 Select a Game object
3 Adding a State machine
4 adding over-events and over-targeting
Note: Using the F1 prompt key is quite powerful
Working with nodes
Each state machine is the equivalent of a node, in each state can add multiple control conditions, such as changing the cube color while the cube rotation
Third-person controller
1 Add a Game object, add a character controller to the game object,
2 input--"Get Axis Vector" in Action options (add keyboard or mouse action)
2.1 Setting the reference for moving objects
2.2 Adding a move variable
3 in character--"Control simple Move (let character move)
4 transform--"Smooth look at direction (let the camera move with the character)
Add Event
(Trigger event via keyboard or mouse)
1 adding the required events in the event
2.1 Using excessive events in a state machine
2.2 Add intput--"Get key down in status (by selecting a different key)
intput--"Get button down (you can add it yourself in input)
Use the same effect
Using the playmaker1--Foundation