Uvlayout shortcut keys

Source: Internet
Author: User

Uvlayout shortcut keys

Uvlayout should be the most comprehensive and stable UV sharding tool nowadays. I learned uvlayout a few days ago. I forgot that uvlayout is a software operated by shortcut keys, so sometimes you don't need to forget it. I have collected most of the shortcut keys and hope to provide them for your convenience! UVlayout is 3 DXMAX. Compared with complicated models, MAYA is a handy independent software for splitting UV. The unfold3d biological model is better!

Uv extension, which can be used in contract with max or maya. It is a very practical tool that relies mainly on quick and intuitive uv preview to expand uv, and can be relaxed and adjusted, dropped straight, and so on!

What does daily necessities mean? The max feature of the Architecture class is sufficient.

I think unfold3d can be used if max uv is inconvenient.

About relaxation, because the uv exhibited is a pure 2d image, but the surface of the organism is not flat, and the three-dimensional coordinates are projected to the plane coordinates, the texture is bound to be stretched. With relaxation, texture stretching can be properly eliminated.

  All shortcut keys for UvLayout

Show downgrade adaptation (switch) [O]

Adapt to perspective grid point [Shift] + [Ctrl] + []

Sort [Alt] + []

Angle capture (switch) []

Animation Mode (switch) [N]

Change to rear view [K]

Background lock (switch) [Alt] + [Ctrl] + [B]

Previous time unit 【.]

Unit of next time 【,]

Change to Top view [T]

Change to the Bottom (Bottom) view [B]

Change to Camera (Camera) view [C]

Change to Front view [F]

Change to another User view (U]

Change to Right view [R]

Change to Perspective graph [P]

Loop change selection method [Ctrl] + [F]

Default light (switch) [Ctrl] + [L]

Delete an object [DEL]

The current view is temporarily invalid [D]

Whether to display the inside box of the ry (switch) [Ctrl] + [E]

Show the first toolbar [Alt] + [1]

Expert mode & #0; full screen (switch) [Ctrl] + [X]

Temporary Storage (Hold) scenario [Alt] + [Ctrl] + [H]

Retrieval (Fetch) scenario [Alt] + [Ctrl] + [F]

Freeze selected objects [6]

Jump to the last frame [END]

Jump to the first frame [HOME]

Show/hide a camera (Cameras) [Shift] + [C]

Show/hide Geometry [Shift] + [O]

Display/hide a grid (Grids) [G]

Show/hide the help (Helpers) object [Shift] + [H]

Display/hide light source (Lights) [Shift] + [L]

Show/hide Particle Systems [Shift] + [P]

Display/hide Space Warps (Space Warps) object [Shift] + [W]

Lock User Interface (switch) [Alt] + [0]

Match to Camera (Camera) view [Ctrl] + [C]

Material editor [M]

Maximize current view (switch) [W]

Script Editor [F11]

New scenario: Ctrl + N]

Normal (Normal) alignment [Alt] + [N]

Gently push down the grid keypad 【-]

Push the grid keypad up and down [+]

The display mode of the surface of the green chart is [Alt] + [L] or [Ctrl] + [4]

1 (Ctrl) + (1]

Modify the green box of the word "2" Ctrl "+" 2]

3. Modify the green box of the word "green" + "Ctrl" + "3]

Offset capture [Alt] + [Ctrl] + [space]

Open a MAX file Ctrl + O]

Translate view [Ctrl] + [P]

Interactive Translation View [I]

Place Highlight (Ctrl) + H]

Play/stop an animation 【/]

Quick rendering [Shift] + [Q]

Return to the previous scenario * press Ctrl +]

Return to the previous view * For [Shift] + []

Undo scenario * as [Ctrl] + [Z]

Undo the view * as [Shift] + [Z]

Refresh all views [1]

Use the previous parameter for rendering [Shift] + [E] or [F9]

Rendering configuration [Shift] + [R] or [F10]

Cyclically change [F8] in xy/yz/zx lock]

Constraint to X axis [F5]

Constraint to Y axis [F6]

Constraint to Z axis [F7]

Rotate View Mode Ctrl + R or V]

Save the file Ctrl + S]

Transparent Display of the selected object (switch) [Alt] + [X]

Select the parent object [PageUp]

Select child object [PageDown]

Select an object by name [H]

Select lock (switch) [space]

Fade the plane of the selected object (switch) [F2]

Display All view Grids (Grids) (switch) [Shift] + [G]

Show/hide Command Panel [3]

Show/hide floating toolbar [4]

Display the last rendered image Ctrl + I]

Show/hide main toolbar [Alt] + [6]

Show/hide security box [Shift] + [F]

* Display/hide the bracket of the selected object [J]

Show/hide toolbar [Y]/[2]

Percentage (Percent) capture (switch) [Shift] + [Ctrl] + [P]

Snap (S]

Loop by capturing the point [Alt] + [space]

Sound (switch )【]

Place objects at intervals [Shift] + [I]

Change to light view [Shift] + [4]

Cyclically Change sub-object level (Ins]

Sub-object selection (switch) [Ctrl] + [B]

Texture correction [Ctrl] + [T]

Increase dynamic coordinates [+]

Reduce dynamic coordinates 【-]

Activate dynamic coordinates (switch) [X]

Precise input transformation volume [F12]

Restore all [7]

Show hidden objects by name [5]

Refresh Background image (Alt) + Shift + Ctrl + B]

Show the external frame of the ry (switch) [F4]

View Background [Alt] + [B]

Use Box to quickly display the ry (switch) [Shift] + [B]

Open the VR digital keyboard [1]

Move the numeric keyboard downward in the virtual view [2]

Virtual view move the keyboard to the left [4]

Move the numeric keyboard to the right in the virtual view [6]

Move the virtual view to the keyboard [8]

Zoom in the numeric keyboard in the virtual view [7]

Zoom out the numeric keyboard in the virtual view [9]

Ry (switch) in real color display scenario [F3]

Show all objects in all views [Shift] + [Ctrl] + [Z]

* Zoom in and out the window to select an object range (Extents) [E]

Zoom range [Alt] + [Ctrl] + [Z]

Zoom in twice windows [Shift] + numeric keyboard [+]

Magnifier tool [Z]

Zoom out windows by double [Shift] + numeric keyboard 【-]

Press Ctrl + w in the box to zoom in]

Interactive window amplification 【[]

Window interactive narrowing []

  Fast Cut key in ED Mode

"Left click" to rotate the view

"Middle" Move View

"Right-click" zoom View

"Space + middle" Move object

"Image object", click "sorry" on the left-side toolbar, and choose "find" to find the image location. "click" Left "and press a space to complete the image.

"HOME" displays the complete object, or sets the position pointed by the mouse as the center point.

"D" puts an object in UV mode.

"1" UV Mode

"2" ED Mode

"3" 3D Mode

"C" select the tangent

"W" cancel tangent

"ENTER": After the tangent is set, press ENTER to cut down the object.

SHIFT + s cut an edge for an object.

  VU Mode

Solution mode: o c n is displayed on the left menu bar.

"F" points F on the object and directly calculates the object.

"SHIFT + f" solves a single object

"SHIFT + space + F" will flatten the crowded area, and UV will not overlap.

"Run for" in the blank space, select all objects in the F box, and click run for on the left menu bar to solve the problem.

"T" selects and solves based on the original model to prevent overlap

SHIFT + T select the positive edge to cancel the entire edge.

"S" solves and places the other half of the resolved objects in the mirror.

"Space + left button" rotating object

"Space + middle" Move object

"Space + right-click" to scale an object

"C" cut UV

"W" marks the adjacent surface with red edges. If the two edges are very close, they are merged.

"M" moves the objects with red edges together and press "enter" to perform welding.

"C" cut opening UV

"W" stitched UV and marked the edge in red as close to M

"M" will have a red line of two UV approaching, execute near press enter will close part of the bond.

"SHIFT --- _ +" scales the Red Line mesh on UV

"H" hides the selected area

Click H [left-click] in the blank space and select the hidden area [Right-click] To hide the area selected only outside [U] to cancel all hidden [S] Reverse [G] To hide the MARK

"P" nail press P to pin UV [double-click P at both ends] one nail at one end of the green edge, one nail at the other end, and two-click the area between the two ends, this area will be covered with nails.

"SHIFT + P" contact with nails

"SHIFT + P in the blank space" [left-click] the selected object will be pinned, and [Right-click] will be deselected.

Use a nail to first shape the object into a square shape, and perform a square UV solution.

"S" draws a point at one end of the edge line and a point at the other end. Double-click S in the vertex area at both ends to straighten the line. [ctrl + middle or right-click] Move a straight line point

The "A" Sticky icon can align other points on the U and V axes of the sticky icon. It is very useful to divide the UV into positive vertices.

"CTRL + middle or right-click" move point

"R" Brush

"X" Brush

"O" brushes

"SHIFT + middle or right-click" to adjust the region separately.

"CTRL + SHIFT" soft selection brush.

& Quot; 4 & quot; ''5 & quot; 6 & quot; zoom & quot; UV brush command under the left menu DISPLAY

If you select "G", press the G [left-click] box in the blank area of the MARK and select MARK [Right-click. [F] MARK all Uvs and press G on UV to select MARK as a brush. double-click the area next to G in the selected MARK area to be selected.

The "SHIFT + double-click G" area will be canceled.

"H" hides the selected MARK.

"P" is pinned on the MARK object.

"ENTER" after MARK, click ENTER to separate the UV after MARK.

"S" reverse MARK.

"Press G in the blank space" and select U to cancel all MARK

"_ +" Expand or contract the MARK area by G in the blank area.

"SHIFT + G" cancels MARK in the brush mode.

"L" click the left button to lock the blank space. [S] Reverse: [U] cancel all locks.

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