Volumefactory-Volume Rendering using the Color Conversion Function and the VTK built-in volume rendering function. Accelerated texture rendering can be used when user and body data are frequently interacted. For the method of rendering high-quality images, you can select the Ray-cast volume rendering method)
Derived from actorfactory
Constructor: volumefactory ()
Public method:
- Setinput () sets a vtkimagedata as the input source.
- Getinput () to obtain the Input Source
- Setrenderingmode () is used to set the painting mode, 'texture 'or 'raycast'
- Getrenderingmode () obtains the current drawing mode.
- Setraycastfunction () sets the type of the ray projection function.'Mip ', 'opacity' or 'composite'
- Getraycastfunction () obtains the ray projection function.
- Setcolortransferfunction () sets the Color Conversion Function
- Getcolortransferfunction () obtains the color conversion function.
- Setopacitytransferfunction () sets the opacity Conversion Function
- Getopacitytransferfunction () to obtain the opacity Conversion Function
- Getvolumeproperty () Get vtkvolumeproperty
- Setvolumeproperty () sets a new vtkvolumeproperty to the number of changed bodies.