VR education whirlwind attack, major companies rushed to enter the virtual reality education

Source: Internet
Author: User

According to a new report in China, VR technology has a very positive effect on improving students ' learning performance, and through the test results, VR plays a very effective role both in knowledge cognition and performance testing.

2016 for VR, virtual reality technology in addition to the game application has a small development, in the field of education applications are endless. Just last week, HTC launched its latest real-world platform to simulate the effects of teaching by visiting the Immersive VR Education office.

The platform, called Engage, is a service offering remote virtual reality education that allows students from all over the world to learn virtual reality applications from different courses in a virtual reality way. The developed company VR Education is a Viking start-up company from Waterford, Ireland.

Currently engage can be downloaded free of charge and can provide virtual reality classes for up to 30 users at a time. Users can make PowerPoint presentations, conferences, and more with engage, and can experience deep real-time collaboration in a virtual reality-only way. For example, when the teacher introduces a historical event, the student will be able to be transferred to a trench in World War II and then experience the historical scene through 360-degree videos and pictures.

It is reported that engage will usher in a major upgrade next January, will add more features and content. The future of this kind of remote virtual reality education will be charged, but for the teaching content, will become richer.

By engage such tools, we can see that virtual reality technology will have a significant impact on the education industry. The first key feature is an immersive experience that enhances the learning environment and increases engagement and interactivity. In addition, the virtual reality of the way to go beyond the physical limits, coupled with social media properties, can eliminate the gap between users, so that anyone can learn knowledge anywhere.

Not only engage, but also the United States K-12 Education School, Google's virtual reality education program expeditions and so on have shown that foreign countries have begun to explore and apply VR education, but the domestic VR company cut into the most of the field is still the game and film and television, in the field of VR education to explore the company almost no, Basically are in a wait-and-see attitude, which is also greatly slowing the popularity of vr+ education in the country. But education, as the fundamental of talent training, VR education in the future development momentum is certainly not small.

VR education whirlwind attack, major companies rushed to enter the virtual reality education

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