WCF distributed development step by step for Win (6): WCF Service contract inheritance and decomposition design

Source: Internet
Author: User
Tags inheritance

In the previous section, we learned about WCF distributed development steps to win (5) service contract and Operation Overload part. Today we continue to learn about the knowledge points related to WCF service contract inheritance and service decomposition design. What are the advantages and disadvantages of WCF service contract inheritance? What are the principles and basis of contract design in actual project? What are the lessons of object-oriented design experience? Here we will give a detailed description. First of all, this paper introduces some concepts of contract inheritance in WCF service, example code Analysis, and then explains the design of service contract. First of all, we introduce the necessity of service design, the principle of service design, and sample code analysis. Finally, the summary part of the full text. The structure is as follows: "1" oo object-oriented design principle, "2" Service Contract inheritance, "3" service contract decomposition concept, "4" service contract decomposition Principle, "5" Service contract decomposition Code analysis, "6" summary.

"1" object-oriented design principles OO:

It is necessary for us to review the object-oriented classical design principles first. These design principles have important reference value for the design of our WCF service contract. The service contract actually uses the interface to define the implementation, the syntax is similar, the WCF framework is also based on the existing language system, which expands the programming model, such as the addition of the attribute setting mechanism. If you have ever approached Oo object-oriented concepts, then these design principles will not be difficult to understand. Many programming books will be introduced, design patterns related books will have a more detailed introduction. Here are a few key concepts that pave the ground for inheriting and designing the WCF Service contract section below:

<1> Single Responsibility Principle (SRP): A class should have only one reason to cause it to change.

<2> Open Closure principle (OCP): class modules should be extensible, but not modifiable (open to extensions, closed for changes).

<3>liskov replacement principle (LSP): Subclasses must be able to replace their base classes.

<4> dependency Inversion principle (DIP): High-level modules should not rely on low-level modules, both of which should rely on abstraction. Abstractions should not depend on implementation details, and implementation details should depend on abstraction.

<5> Interface Isolation principle (ISP): Client programs should not be forced to rely on methods they do not use.

"2" Service Contract Inheritance:

The definition of a service contract is similar to the interface definition, and interfaces can inherit from multiple interfaces. However, the WCF contract property does not support inheritance. Because of the problem of the WCF framework itself, the inheritance of contract attributes is not supported, so this gives us a lot of restrictions on the Declaration and use of service contract attributes. In the process of using a contract to inherit an attribute, the waist notices the property inheritance problem of the service-side contract, in addition, after the client adds a service reference, it cannot restore the relationship of the service-side contract level, and all the operation contracts are encapsulated by a contract class. So the actual programming we have to take into account two aspects of the situation.

"2.1" service-side contract level:

Interface supports inheritance. However, the ServiceContract attribute does not support inheritance, and we view its implementation code to know inherited = False, that is, inheritance is not supported, and part of the code is as follows:

[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, Inherited = false, AllowMultiple = false)]
public sealed class ServiceContractAttribute : Attribute
{

}

Therefore, when defining multi-tier service contract interfaces, we must mark the ServiceContract attribute on each layer interface to support WCF service contract attributes.

The sample code is as follows:

//契约属性不支持继承,如果需要继承契约属性,接口标志契约属性,定义一个交通工具基接口契约
[ServiceContract(Namespace = "http://www.cnblogs.com/frank_xl/")]
interface IVehicle
{

}
//接口继承关系不支持ServiceContract继承
[ServiceContract(Namespace = "http://www.cnblogs.com/frank_xl/")]
interface ITruck : IVehicle
{
}

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