We recommend a Visual Studio LUA plug-in, visuallua
A few months ago in the Cocos2D-X project, there is a problem more tangled: Do you want to use LUA? Carefully looked at the Cocos2D-X engine itself LUA support, can be said to be very mature. Why do we have to struggle? We used LUA in the previous client game project. debugging is a big problem (a nb brother wrote a client built-in debugger ). Compared with some independent ides of LUA, there are still many problems, most of which are unstable and may crash during debugging. Later, I accidentally found this plug-in and used it for several months. The more I use it, the better I use it. I recommend it to you!
BabeLUA
Https://babelua.codeplex.com/
- Supports Visual Studio 2012 and 2013
- Supports syntax highlighting, Automatic Code Completion (of course limited), debugging (breakpoint, variable viewing, call stack viewing), and so on.
The configuration is also very simple. After installation, the LUA menu will appear. First, you need to configure the menu, and the rest will be very simple. :)
In short, it is too easy to use, is the first choice for the development of Cocos2D-X LUA!
How to highlight the syntax of Lua in Visual studio 2010
For lua, SciTE or NOTEPAD ++ is recommended for ease of execution.
The former is easier to execute, and the latter is better for syntax highlighting.
Visual studio functions and plug-ins
Vmware6.5 and Visual Studio integration written in front: After Vmware6.5 is installed, a plug-in will be added for Visual Studio05 and Visual Studio08. This plug-in often causes problems for VS, and even causes VS to fail to start, or cannot be compiled. In fact, many of my friends don't know what this plug-in is for, and Vmware6.5 is more than N times larger than Vmware5.2. Is this function useful?
Vmware6.5 plugin after installation
Why is it depressing to create a plug-in for VS? You are prompted to set the plug-in first when you run the plug-in or directly run the plug-in. You don't know what to do if you want to do it, is this function used by some programs that require multi-machine debugging?
With this question, I went to the Vmware forum to check whether there are related functions.
You only need to search for Vmware Vitual Debugger.
On this page
I found some ideas. Based on the Forum content, I did describe the Joint Testing Process of multiple computers.
Operating principle
Like many joint testing tools, there is an End Point running on different computers, and a general control program can call these clients and execute computing, this has something to do with network computing. Just like using brute force to jointly crack passwords, each computer can execute computation by installing a client. Use a thin client to provide services. Vmware uses this principle to deploy and test different computers. Vmware is the client deployed on each computer.
Disputes Caused
I believe that few people are using this function. As a result, programmers who use Vs will come up with certain methods to test distributed programs. programmers who do not use Vs will have no such problem at all, adding plug-ins has a learning process. If you do not use a plug-in, it may not be okay. As mentioned above, this plug-in often causes errors.
The method of deleting plug-ins on the internet is really cool.
The method for deleting a plug-in on the internet is as follows:
Vs2008
In the registry
Change LoadBehavior under HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ VisualStudio \ 9.0 \ AddIns \ VMDebugger. Connect to 0 (originally 3)
Vs2005 is
HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ VisualStudio \ 8.0 \ AddIns \ VMDebugger. Connect
The above answers are referenced from