Website User Experience Design (UE)

Source: Internet
Author: User
Tags movable type

Just in Google reader through the gtalk contact to share the entry, see Junchen wrote the post "Flow theory (flows) and design (designs)." He briefly introduced movable Type's designer Jim Ramsey's article Designing for flow.

The flow theory of Csikszentmihalyi Sexhari (here in Wikipedia) is sometimes translated as "heart Stream", sometimes translated as "inrush" and sometimes translated as "Fu Le Experience". Chong more like "Fu le Experience" this translation method. Csikszentmihalyi's personal homepage is here.

Csikszentmihalyi's book "Flow: The Psychology of best experience" can be seen on Amazon's introduction, in the watercress also can't find the Chinese version of the book. Shanghai Translation Press published in 2001 the book Creativity:flow and the Psychology of Discovery and Invention, "creativity: Psychology of discovery and invention" (Danny wrote some reading notes about the book, which can be seen here 1,2)

The website user experience Design (Website users experience design,ue) can be divided into several different realms:

1, the basic barrier-free experience

Good UE, should let the user in the process of using the website, feel no obstacle, will not get lost, will not misunderstand, also won't feel awkward. UE designers should try to avoid making mistakes so as not to allow the user to think (Don "Make Me Thought").

2. Complete the task efficiently

A good UE, in the avoidance of making basic mistakes, more need to allow users to complete the task efficiently, so that users in the process of using the site, so that they in the shortest possible time to do what they want to do. A Web site that allows users to perform tasks efficiently will allow users to devote more time. (Example: google.com)

3. Create the experience of FU music

A good UE, the highest level should be to let users in the process of using the site, feel pleasure, so that users will be absorbed in the meantime, and then create beyond the performance of day-to-day performance, activate their own potential.

What if you are working towards this state? Jim Ramsey's article designing for the flow gave us some answers. Some of the text that refers to Junchen translation is below:

1, the first step is to set clear goals for users, tell users what the product can accomplish;

2, provide immediate feedback. Web site must guide users step-by-step, so that users can feel the goal of the completion level, as well as the sense of how far away from the target;

3, more efficient design. Once the user is upgraded from a novice to a mid-level, expert user, they will want to use the product more effectively;

4, allow discovery. When users begin to work with maximum efficiency, their sense of participation decreases and the boredom increases. In order to avoid these situations, it is necessary to hide some content, functions, features, waiting for their discovery. Let users have the possibility to continue to learn and improve, let them know that there are always new things.

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