What is CG?

Source: Internet
Author: User
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CG is the abbreviation of computer graphics. With the formation of a series of related industries that use computer as the main tool for visual design and production, the internationally used domain name CG that uses computer technology for visual design and production. It includes both technology and art, and almost all visual art creation activities in today's computer age, such as the design of Print print, web design, 3D animation, special effects of film and television, multimedia technology, computer-aided design-based architectural design and industrial modeling design.

In Japan, CG usually refers to digital works. The content is from pure art to advertisement design. It can be 2D, 3D, static, or animated. In a broad sense, it also includes dip and CAD. Now the concept of CG is expanding. Media Culture created by CG and VR can all be attributed to CG, they have already formed a considerable economic industry, so CG can be divided into four main fields:

I. CG Art and Design

Including two-dimensional, three-dimensional, static painting, animation (movie), from free creation, clothing design, industrial design, TV ads (CM) to web design, can be described as all-encompassing.

2. Game software

Electronic Games started in the United States, and Japanese software swept the world. In 1993, Nintendo launched an 8-bit dedicated game host, which reached 64-bit by 1996. However, the performance of the hardware is good, and there is no interesting software in vain. With the Cultural Accumulation of Japanese animation and comics, gaming companies make full use of CG to form a world-renowned gaming industry. In less than 20 years, it has grown to dozens of days. Internationally renowned companies such as Nintendo, Sega, and Sony have become synonymous with video games.

3. Animation)

Japanese animation has been widely used in the world since the "Iron Arms" of hand-held insects. Before the popularization of computers, hand-drawn animation has become a sunrise industry in Japan. However, as labor costs and other costs keep rising, it is hard to imagine the scale of the animation industry today without importing computers. The new work of the animation master Hayao Miyazaki has repeatedly created a new record at the box office. Although there are large companies like Dongying in Japan that make 'cinema animate', most of their works are still from small companies, and small companies have to entrust non-fine processing professionals and personal producers in many aspects of production. There are about 3.4 employees in the entire industry. Over 30 animated series are shown on Japanese TV every week. In addition to image products and custom works, their production volume is about 200 RMB per month, although some of them are processed overseas, the quality and output of the Japanese animation industry under simple conditions (relative to production in other manufacturing industries) are amazing. Without CG, it is hard to imagine the mass production of animations.

4. Cartoon (comic)

Before the import of CG, comics were already a mature cultural industry in Japan and a popular culture for both men and women. There are children's cartoons, female cartoons, female cartoons, youth cartoons, female cartoons, adult cartoons, and so on. There are content and styles covering all ages. As readers get older, old-age comics also begin to appear. Although cartoonists mainly use hand-painted images, and then use scanners for digitization, many techniques such as pasters use software such as Photoshop. The younger generation is increasingly accustomed to using digital input boards and illustrator painer software to directly create, or using digital camera materials to produce comics.

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