1. What is polymorphism? Object-orientedProgramAnother important concept in design is polymorphism. At runtime, you can call methods in the derived class by pointing to the base class pointer. You can put a group of objects in an array and call their methods. In this case, the effect of polymorphism is shown. These objects do not have to be of the same type. Of course, if they all inherit from a class, you can put these derived classes into an array. If these objects have methods of the same name, you can call the methods of the same name for each object. The same operation acts on different objects and can have different interpretations to produce different execution results. This is polymorphism. Polymorphism is implemented by using a derived class to overload the virtual function type method in the base class. In an object-oriented system, polymorphism is a very important concept. It allows customers to operate on an object and complete a series of actions by the object, the system is responsible for explaining the specific action and implementation. The word "polymorphism" was first used in biology, indicating that organisms of the same race share the same characteristics. In C #, polymorphism is defined as: the same operation acts on instances of different classes. Different classes are interpreted differently and different execution results are generated. C # supports two types of polymorphism: ● Polymorphism during compilation Polymorphism during compilation is implemented through overloading. For non-Virtual members, during compilation, the system determines the operation based on the passed parameters, returned types, and other information. ● Runtime polymorphism The running polymorphism is the operation that is performed only when the system is running. In C #, The Runtime polymorphism is implemented by virtual members. The polymorphism during compilation provides us with a fast running speed, while the polymorphism during runtime brings us a high degree of flexibility and abstraction. II. Implementation of Polymorphism Polymorphism is the ability of classes to provide different implementation methods for methods (called with the same name. Polymorphism allows you to call a method of a class without considering the specific implementation provided by the method. For example, a class named road calls the drive method of another class. This other type of car may be sportscar or smallcar, but both provide the drive method. Although the implementation of the drive method varies by class, the road class can still call it, and the results it provides can be used and interpreted by the road class. Polymorphism in components can be implemented in different ways:
● Interface polymorphism. ● Inheritance polymorphism. ● Polymorphism implemented through abstract classes. Interface Polymorphism Multiple classes can implement the same "interface", while a single class can implement one or more interfaces. An interface is essentially a definition of how the class needs to respond. The methods, attributes, and events that the interface description class needs to implement, and the parameter types that each member needs to receive and return, but the specific implementations of these members are left to the implementation class for completion. One powerful technology in component programming is the ability to implement multiple interfaces on an object. Each interface consists of a small number of closely related methods, attributes, and events. Through the implementation interface, the component can provide functions for any other component that requires the interface, without considering the specific functions contained in it. This allows subsequent component versions to include different functions without interfering with core functions. The component functions most commonly used by other developers are naturally members of the component class. However, components that contain a large number of Members may be difficult to use. Some functions of the component can be considered as separate interfaces implemented in private. Another benefit of defining features based on interfaces is that you can incrementally add features to components by defining and implementing additional interfaces. Advantages include: 1. the design process is simplified because the components can be very small at the beginning and have the minimum function. Later, the components continue to provide the minimum function while inserting other functions, and determine the appropriate functions by actually using those functions. 2. Simplified compatibility maintenance, because the new version of the component can continue to provide existing interfaces while adding new interfaces. Later versions of client applications can take advantage of these interfaces. Polymorphism implemented through inheritance Multiple classes can be "inherited" from a single base class ". Through inheritance, the class receives all methods, attributes, and events of the base class in the same Implementation of the base class. In this way, you can add members as needed, and rewrite the base members to provide different implementations. Note that inheritance classes can also implement interfaces. These two technologies are not mutually exclusive. C # provide polymorphism through inheritance. For small-scale development tasks, this is a powerful mechanism, but for large-scale systems, it is often proved that there are problems. Over-emphasizing inheritance-driven polymorphism generally results in the large-scale transfer of resources from coding to design, which does not help shorten the overall development time. When will the inheritance-driven polymorphism be used? Inheritance is first used to add functions to existing base classes. If you start from the fully-debugged base class framework, the programmer's work efficiency will be greatly improved, and the method can be incrementally added to the base class without interrupting the version. When an application is designed to contain multiple related classes, and for some common functions, these related classes must share the same implementation, you may also want to use inheritance. The overlapping function can be implemented in the base class, and the classes used in the application can be derived from the base class. Abstract classes merge inheritance and implementation functions, which may be useful when one of the two elements is required. Polymorphism implemented through abstract classes Abstract classes provide inheritance and interface elements at the same time. The abstract class itself cannot be instantiated and must be inherited. Some or all members of this class may not be implemented. This implementation is provided by the inherited class. The implemented members can still be overwritten, And the inherited class can still implement additional interfaces or other functions. Abstract classes provide inheritance and interface implementation functions. Abstract classes cannot be instantiated and must be implemented in the inheritance class. It can contain implemented methods and attributes, but it can also contain unimplemented processes, which must be implemented in the inheritance class. This allows you to provide constant-level functionality in some methods of the class, while enabling options for other processes with flexibility. Another benefit of an abstract class is that when a new version of the component is required, you can add additional methods to the base class as needed, but the interface must remain unchanged. when to use abstract classes? An abstract class can be used when a group of related components are required to contain a group of methods with the same functions but require flexibility in other method implementations. Abstract classes are also valuable when version issues are expected, because the base classes are flexible and easy to modify. |