Where the IPhone 4 is better than the Android phone

Source: Internet
Author: User
Tags continue manual key touch linux

Article Description: Why is the iphone better than Android ?

Once in different occasions with a lot of An Zhouqing discussed some or shallow or deep knowledge level problems, now want to have a truly independent thinking ability and equivalent knowledge reserves, and only one person, in other words, most of the time is just casting pearls before swine. So I'm going to start with the following seven points to illustrate where iphone 4 is better than Android: industrial design, operating system, screen display, development environment, ecological environment, hardware configuration, Miscellaneous.

First, industrial design

Lin was the reason why she started to study architecture, according to her own: "Architecture is the only one that would combine engineering and art to perfection." "There may be a slight deviation in the expression. The phrase should now be taken out of the "single", because almost all design disciplines have this trait.

The utility of industrial design itself is not as much as most people think, only "good-looking" this feature. The subject is deep in water, from material to interaction, from humanity to technology, but with countless limitations (such as insufficient material capacity or high prices, such as giving up some wonderful ideas for part of the product's characteristics), it can be said that running with a car is never too much.
Apple's industrial design on the iphone 4 is exquisite, as Steve Jobs said, "It's as beautiful as an old Leica camera." But it's not just that, it's surrounded by stainless steel, not just the antenna (though it's causing the problem), it's the fixed-body beam, but it also reduces the internal footprint, the IPhone 3.5-inch phone has 1420 batteries, and the i9000 4-inch phone is only 1500 and slightly thicker. Both sides of the glass, not only with the IPs screen optics have the most beautiful match, but also plays a role in scraping (note that Apple has never said it against the fall). I think a person with a normal aesthetic, after seeing the iphone 4, must admit that it is one of the most beautiful industrial designs in human history. Its design is just right, each design is not muddy, and mobile phone function is closely related. This is the role of industrial design. It is not only beautiful, it must also be functional.

Of course, it has a feature, that is, marketing, is the industrial design of the notorious guiding principle of "a planned abolition system." A planned abolition system means "a small change in the product every two years, a major change in the product for 3-4 years"; it is a guiding principle that has been applied until now. It is notorious for lure people to abandon the products that are still available to chase the latest products, causing a lot of waste of resources. But it is obvious that the marketing temperament it exudes is Apple's great value. From the first generation of ipods to the iphone's product evolution, Apple has used this principle to its fullest.

Second, operating system

After Apple's takeover of Steve Jobs ' next, it took six years to polish it into Mac OS X, and it took 2.5 time in about 2005 years to build iOS based on it. In a variety of ways, iOS is a traditional technology operating system. It has a core of the Darwin kernel based on Microkernel Mach, with a runtime called the cocoa Touch, with a superset of the C language objective-c. Android, on top of the Linux kernel, integrates a Java Virtual machine Dalvik, the entire application layer running above the virtual machine, and the development language is java.

In fact, both sides of the choice are very reasonable. Apple has a ten-year Mac OS base, and of course chooses its most proficient technology, makes iOS a legacy system, and seamlessly links Mac OS X developer resources. Without any operating system experience, Google has chosen the world's largest Java community in order to gain the largest developer resources. Although the starting point is the same, the first step out of the way is already diametrically opposed.

The root of this is that only the Java automatic Memory recycling, and objective-c automatic and manual memory recycling can be (note that iOS only manual memory recovery). This small difference leads Google to do only one Java virtual machine, and Apple can continue their experience on Mac OS X. This behavior leads to the greatest difference in system fluency. Java because only automatic memory recycling, the system will be at any time to stop all processes start to reclaim memory, this process is the human can feel hundreds of milliseconds. and iOS can manually manage memory, can be in the user operation of the intermittent by the programmer to recycle, users will not be in frequent use of the process to feel the pause. This pause can be tolerated in everyday use, but this pause is not tolerated during the game, such as imagining an angry bird pausing in the air for a fraction seconds before continuing to fly.

Google is in fact aware of the problem, so it overhauled the issue in Android version 2.3 and took it as a feature. And put aside 2.3 of the popularity of not to talk about this overhaul of the behavior, also did not fix the problem. So Google throws out a second patch in development: the introduction of C + + NDK. As you can say, Android's entire core application layer has the power to compete with iOS, but it's been almost four years since iOS has been around for 15 years and Android has just started.

And underneath the core? How does Darwin, based on Microkernel Mach, compare today's server mainstream Linux? The Linux founder once quarreled with a cow a famous frame, it is about the micro-core and the core contrast, Linus until now that the micro-core is only on paper and in reality can not solve the real problem. In the years after this quarrel, the mainstream system of sticking to the kernel is only one, and the microkernel system has been extended to the IBM Aix/hp-ux,gnu/hurd,mac OS X,blackberry qnx,windows based on SVR4 (yes, you're right). It's never been wrong. The driver problem with the Android Tri-ROM is the biggest limitation of the Linux kernel, which is rooted in bones's disease and is not cured.

Third, screen display

In the 2010 WWDC, Jobs introduced the retina screen when he said "We think it (IPS) ' s quite a BLT better than OLED", his rationale is "to provide more accurate color, as well as a greater visual angle." In fact, it is also far beyond the lumen.

To enumerate the current mainstream Android companies, HTC and Motorola use only TFT/SLCD these very inexpensive screens (they use the so-called QHD high resolution to attract attention), Samsung has its own super AMOLED (and Super AMOLED Plus), LG as Apple screen provider also has several high-end models using IPs, Sony is its own BRAVIA. All of the above Android screens, screen quality (Ips/super AMOLED Plus) can barely shoulder the resolution (800*480 vs 960*640) far less than the screen quality is far inferior to the resolution.

As Mr Jobs put it on the WWDC: "We have established such a standard that in the next few years I do not think there will be a competitor to reduce the gap." Time floated for a year, and no one made him wrong.

IV. Development environment

In the 2nd operating system, there has been a slight mention of the gap between the development tools. Here's what we're going to talk about in the App store compared to Android Market.

The App Store is probably over 500,000 apps, and Android Market is about 300,000, of course it's built on Google's no audit at all and Apple is under strict scrutiny, and if you get rid of some of the Android pornography, wallpapers, and bells and other spam apps, believe Android Market will continue to shrink. Of course, in such a large number, the number is not the key to competition, the application of quality is the real key.

How to improve the application quality? It's vulgar, money. Developers have the money to get good apps. Many open source projects are paid to developers by companies or communities, not by the vast majority of people who take for granted free labor. So where does the money come from? Of course consumers, consumers directly buy apps, or click on ads above, or buy props/services within the game. How much a consumer will spend on the application is the key to making a lot of money.

Obviously, iOS users spend far more money than Android users, and there are a number of reasons why I don't want to be a part of it, or I'll get a sense of superiority. Of course, I am not irresponsible, the investigation is everywhere. Such a gap, in fact, has been reflected in the developer's attitude towards the two platforms. iOS has become the preferred platform for developers, because users above it are more willing to buy apps, and developers are more willing to use their strength to win money than advertising. And Android has a lot of apps that are either free to advertise (like Angry Birds) or simply not (like Instagram that are not there now). Some people say that everyday tools don't actually demand much, I admit, but who can guarantee that one day iOS starting or even exclusive tools won't go into your daily tools list? Such examples have appeared a lot, such as outspoken's Instagram, such as the echoecho of practical school and so on.

and turn to entertainment apps. Keeping a platform for a long time freshness is an application that is entertainment. Entertainment apps on iOS, both in quantity and quality, are far superior to Android. The reason is that users are more willing to spend money so that developers more passionate, the second is to develop more convenient does not need to consider hundreds of models. In fact, most of the world's serious games are developed in C + +, and objective-c and C + + nature of the characteristics of the family attracted too many game developers (you can directly use C + + to develop the game to iOS), and Android Java ...

Whether it's the developer's attitude, the quality of the software, and the convenience of development, iOS is all over Android.

V. Eco-Environment

The so-called ecological environment, in fact, is very simple, that is, who can provide more things for consumers to play. itunes, the world's largest credit card-bound digital store (because Amazon has not published numbers), has far more music, books, movies, TV dramas, podcasts and even college-teaching videos than any competitor.
HP, Google, as rivals, there is no such a comprehensive digital store, while Microsoft, Nokia, although the number of relatively complete, but has never received the majority of user support (perhaps the installed capacity is too small, perhaps the majority of low-end users).

Palm former executives once lamented that the smartphone era has four of the world: one is the ecological environment, the second is the combination of hardware and software, the third is the developer, four is cloud computing. The ecological environment is one of the reasons why Apple has been insisting on using itunes to manage all idevice. Why would palm want to use itunes to sync the Palm Pre to the Sipilailian after itunes has removed the DRM and even sued Apple? Why is Microsoft in the footsteps of Windows Phone 7 and Zune, which is only allowed to sync with Zune software?

Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! Ecological Environment! I'm different.

Six, hardware configuration

It's mainly the SOC chip configuration. In the handheld device era, the biggest difference with the PC era is that the PC era chips are owned by the double giants, they are responsible for from design to manufacturing, you only need to buy, and the handheld device era, or post-PC era, only arm an oligarch, it is only responsible for design. You buy the drawing back, deep processing, and then make or contact the factory.

There is an infinite possibility here. After all, it is very, very troublesome to design a schema from scratch, but it is relatively easy to process it in a mature architecture. The difference between Apple and most Android (excluding Samsung) is that Apple and Samsung are designed by themselves, while others buy finished products from Third-party chip makers. These three-party chip design vendors include TI,NV, Samsung and so on. The difference between Apple and Samsung is that Apple makes its own software.

Yes, Apple is the only handheld device company that does both hardware and software. Only Apple can insert the software optimization into the hardware, and it can use the special modules in the software. It had to start with an Apple stake and two acquisitions.

The first is Apple's stake in imagination. Imagination may not be familiar, it is a chip manufacturer that produces Low-power graphics cards. If arm is the post-PC era of INTEL/AMD, then imagination is Nv/ati. Its PowerVR graphics card is almost on all SOC chips, and the iphone four models use PowerVR graphics cards. Apple has also acquired two small chip manufacturers, P.A semi and intrinsity, and two are renowned for their low-power chips.

On top of the first ipad, Apple enabled its own chip, known as A4. Based on ARM, the integrated PowerVR looks no different from the mainstream phone chips of the time. But as long as you look inside gently, you will find that what is called the details determine success or failure. As has been said before, the IPhone 4 internal industrial design is highly integrated, battery capacity compared to 4-inch mobile phone also does not lose, including A4 chip is also a major contributor. It is based on 45nm (the highest technology at the time), using 3D cascade Technology, integrated memory control chip, greatly reducing the footprint, a total of 80% less than the previous generation. Appearance is only one aspect, meaning is more important. The biggest implication of A4 is that it is extremely power-saving. Standby power consumption is only about 30% of the competitor's, the use of power consumption is only 25%-75%.

The two secrets of saving electricity are the acquisition of independent wake-up technology from P.A Semi, and imagination VXD375 chip tailored for A4. The former is very well understood, that is, the use of things let it fall asleep, use the time to wake up. Of course, the simple description of a calm word can not dilute the complexity of this architecture, based on "If you can not explain it in one sentence, you do not understand thoroughly enough" I do not want to do more explanation. The latter, then, is the A4 difference from the other chip's biggest place.

In general, the graphics card is used to control rendering and the CPU is used to process operations. But the video card power is too big to run at full capacity at all, and in most cases the chips are only half or less efficient. Apple A4, using VXD375 for 2D applications like desktop or video, and PowerVR graphics in 3D games. In last year's imagination company's product list, has two series video chips, a series is responsible for decoding the name VxD, another series is responsible for the code crown name Vxe. But both models are at the end of 0, with only the Apple A4 VxD ending with 5. In fact, it is not sold at all, it can be said that imagination for the Apple A4 tailor-made for a piece of specialized 2D chip. Its benefits are not only to save electricity but also to be fluent. As mentioned earlier, the hardware can be customized for the software, and the benefits of the hardware-specific modules are available to the software.

I believe there are similar designs on top of this year's A5, but I don't have enough information to explain this. Of course, A5 even more have no opponents, if say and A4 roughly design similar chip or more words, and A5 such dual-core arm dual-core POWERVR chip similar, almost extinct.

Vii. Miscellaneous User Experience

Always a matter of opinion, if again mentioned user interface metaphor is believed to be a new round of controversy. But two points are clear, iOS system fluency and touch accuracy is far more than all competitors, with video test as proof.

Camera: Photography is the art of light. The pursuit of pixels, but the photos taken out because of the light problem is full of noise, which is the most common iphone opponents. About the iphone's lens advantage in WWDC has a complete discussion, you can look.

In his view, Apple is not just a technology company, nor a family of text companies, but a focus on technology and humanities combined company. He believes that people in such a time to discuss the speed, memory, hard drive without paying attention to what people really need, not to pay attention to their products can bring people what, is completely wrong. The combination of technology and humanities, rooted in Apple's user experience, Apple's industrial design, is rooted in Apple's every bone, rooted in Apple's quest for perfect DNA.

In my life, I have seen countless monsters ghosts and goblins flaunt their perfectionism. But in their lives, I have never found that they have a confident but not stubborn mentality to constantly revise their own values, but a moderate compromise, you have never pursued, never fought, never paid, how can it be easy to get? In human history, there has been time and time again and again and again, and countless times the failure of the perfect idea, perhaps as Sheng in the "take up to put down" in the song: "This world becomes so, no one is innocent." “

Life is a footprint, not saliva. I hope you can really walk on the path of perfectionism, or if you don't want to go, please don't denigrate the person who pursues perfection.



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