Why do you want to create plug-ins?

Source: Internet
Author: User

Why Do You Want To create plug-ins?
learning to create plug-ins is actually learning a network technology, not just a game!
can you stand the game imbalance when we play games and game companies play with us? Can you stand the bug of the game? Are you willing to pay for the plug-in (sometimes you may be cheated? Do you do not want to use plug-ins by yourself
? Do you want to use some plug-ins for your friends? Do you not want to experience the fun of making plug-ins? You don't
would you like your game ID to have a lot of money, good equipment, and a high level? When someone else is holding a plug-in, is it true?
Are you mentally balanced? Therefore, we need to create plug-ins and do our own plug-ins!
learning to create plug-ins is not complicated. Why don't you spend some time learning?
three advantages of learning plug-ins:
1. Learning a technology (about the network)
2. Playing games better,
3. You can use the plug-in to earn RMB

the feasibility of creating plug-ins
----------------------------
first, let's take a look at the working principles of online games:
online games work like this:
1. all user information is recorded and saved on the server. All information is modified on the server.
2. the server accepts client requests and sends necessary information to the client to make the player play properly.
3. the server receives client information feedback and modifies the game account based on the feedback.
from the above brief introduction, we can see that online games can be considered to work like this:
the client computer operates the server computer to modify the game account information!
it is easy to manipulate a local computer. Therefore, it is entirely possible to display all the information that has been obtained from the server. This allows you to do the following:
1. There is no dark night in the game. Because the map is on the local computer, it is completely possible to display it all!
2. automatic Blood addition is no problem, because the amount of blood has been sent to the local computer, you can use a plug-in to detect, and add blood when necessary, blood addition itself is just a mouse action, it can be done by plug-ins. Similarly, automatic magic, automatic filling, automatic city return, automatic hitting, automatic mining and selling, and then automatic back-to-acquisition, automatic leveling, and so on can all be done!
3. the process of selling things is classic: When you sell things, you actually tell the server computer that you have sold one thing. The actual process is: you sent a package of specific things to the server, if this package is correct, the server will add a certain amount of money to your game account, and then feed you some information. If the package is incorrect, it will naturally fail to sell money. Therefore, we can use plug-ins to continuously send packets to the server. If they are correct, the server will think that we will sell more. Even if we do not sell anything, the server will continue to give us money, this is the so-called money flushing. If the packets are not encrypted, this function is very easy to implement. If the packets are encrypted, it can be done in the same way. It just needs to be decrypted and a little more complicated! Similarly, you can use fake money (no money) to buy things ). The principle of increasing attacks and defenses is similar!
in the above explanation, we should understand that plug-ins may appear in every game. As long as someone wants to do this, no plug-ins can be created! Unless this game cannot be played !!

is it difficult to learn how to create plug-ins? --------------------------
plug-ins are easy to create and difficult to create. It is not difficult to create a simple plug-in. If you want to create a function-changing plug-in, it is more difficult. Secondly, it is also related to the tool used to create plug-ins. For example, using WPE to create plug-ins is very simple. As long as there is a junior high school culture, you can make quite powerful plug-ins. If you use VB to write plug-ins, it is also very simple and can implement almost all the functions, it is the most ideal tool for learning and making plug-ins. The same is true for VC. The most difficult tool is development tools such as Delphi. What is more difficult is the C language, and the most difficult is the assembly language, it is almost considered that it is too difficult to master and not suitable for plug-ins.
This tutorial describes WPE and VB plug-ins preparation, production methods, production skills, and instance explanations. It is very simple to learn from them, detailed and informative. From beginners to advanced plug-ins, we have carefully considered this. This will allow beginners to get started quickly and enable advanced plug-ins to master more plug-ins and production methods and materials! It can be said that it is the best teaching material for creating plug-ins from entry to mastery!
there are very few textbooks on plug-in production. Generally, only a brief introduction of WPE is required. This is a common phenomenon for VB, this makes it impossible for many people to follow the instructions in WPE. They want to use other software and suffer from the absence of a reference material. This teaching material is written in this environment, I hope to let many people know how to create plug-ins and learn the cutting-edge knowledge!

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