Are you curious about how this is done?
In fact, it is very simple, which only uses a picture to achieve this effect.
In order to understand the above picture, I will use the picture to explain some concepts.
First of all, animation is made of frames, so in order to make animation, we have to make the frame, the production is finished and then string up on it.
So we can slice the image for the effect that only one picture will animate.
Start by dividing only one picture into 2 slices (where slices are just to better describe the understanding, but not slicing), like this
And we're going to implement the animation process equivalent to implementing such a frame
12 2112 2< Span style= "color: #99cc00;" >< Span style= "color: #ff0000;" >< Span style= "color: #ff0000;" > ... (The color or number represents the above slice, respectively)
Then we can set a variable g_noffset to represent the coordinates of the slice x.
Background picture length 400 width 300
Background image length is equal to Window_width window_height
int Game_paint (void *parms = NULL, int num_parms = 0)
{
SelectObject (G_BUFDC, G_hbackground); G_hbackground is a bitmap handle
The background picture coordinates (g_noffset, 0) are represented in coordinates (0, 0) length window_width-g_noffset width window_height
BitBlt (G_MDC, 0, 0, Window_width-g_noffset, window_height, G_BUFDC, G_noffset, 0, srccopy);
//The background image coordinates (0, 0) are represented in coordinates (Window_width-g_noffset, 0), length g_noffset width window_ HEIGHT
BitBlt (G_MDC, Window_width-g_noffset, 0, G_noffset, window_height, G_BUFDC, 0, 0, srccopy);
BitBlt (G_HDC, 0, 0, window_width, window_height, G_MDC, 0, 0, srccopy);
if (G_noffset >= 400)//if the coordinates are greater than or equal to the picture length set to 0
G_noffset = 0;
Else
G_noffset + = 2; Change the length of a slice
return 1;
}
The function of the above code is to control the position of the slice in the window display, so as to achieve the following effect.
If you don't understand my description, then look at the code:)
So to achieve the effect of animation, there is also a requirement is that the picture is connected to the end.
Windows Picture frame animation Seamless link technology