Work from December to January 15

Source: Internet
Author: User

Since giving up eurovis's submission in early DecemberProgram. The current work is as follows:

1. Accelerated ray casting

2. Shadow Mapping & CSM & ESM

3, defered Shading

4, depth peeling for multi-layer isosurface

5, preintegrated volume rendering & Accelerated Algorithm

Incomplete work:

Mixed experience using depth peeling

Problems Found

Preintegrated volume rendering affects the contrast of rendering results

The improved sub-range intergration will accelerate, but the corresponding lighting preintegration effect is not good.

The problem may be his linear weight function.

 

Work that must be completed years ago

1. Direct isosurface rendeirng, which should be easy

2, mixed polygon isosurface rendeirng with raycasting Volume Rendering

3, screen-space ambient occlusion

4. OrganizeCodeTo develop the corresponding QT interface.

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