The latest modifications include:
1. fixed the problem of crossing the boundary TBN normal calculation.
2. Improve painting Efficiency
3. Fixed the bug of texture painting crossing multiple terrain boundaries.
4. Add a new height brush. Now there are three modes: (1) raise or lower (2) flatten (3) drag and drop the height chart directly to add any terrain increment in any direction :)
In the next small version, more extensive brush modes will be added, such as increasing the terrain to a certain height; add the drag-and-drop mode of the height and texture mixing mode (in this way, you can make the good terrain into a brush, drag it out directly, and then modify it, which greatly improves the overall efficiency of the artist)
The following figure shows the new features:
1. In the drag-and-drop mode, drag the area size and direction to be modified on the ground.
2. Release the mouse, and a scroll occurs .... Rz
3. There is no problem with the huge "volumes... There is no problem with cross-border...
3. Smooth Height: drag some terrain and paint different textures .... (Weight chart)