Based on the open-source wowmodelviewer project implementation, you can export wow models to the Collada Dae format and Import 3 DSMAX, Maya, etc, colladamax plug-ins may need to be installed (fbx plug-ins of 3damax can also be imported into Dae format, older versions of 3dsmax require fbx plug-ins) colladamax recommends using opencollada: http://www.opencollada.org/download.htmlcolladasdk recommends using Collada-DOM: http://sourceforge.net/projects/collada-dom/collada wiki: https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schemacollada specification: http: // www. Khades.org/files/collada_spec_ipv4.20.the project is compiled with VC 2008, and vc9 redist: http://www.microsoft.com/DOWNLOADS/details.aspx may be required during runtime? Familyid = 9b2da534-3e03-4391-8a4d-074b9f2bc1bf & displaylang = enwowmodelviewer project: SVN: Update of the http://wowmodelviewer.googlecode.com/svn/trunksource code for the wowmodelviewer Project CodeDownload the wowmodelviewer project and update it:
Http://files.cnblogs.com/cgwolver/wowmodelviewer-for-collada.rar
New fix for exporting invisible mesh: http://files.cnblogs.com/cgwolver/wowmodelviewer-for-collada.new.rar