When using Xamarin to launch an iOS program,
You have to be able to edit the program on your Mac, and if you want to edit it on the Windows system, you can do it through the build host.
But there's a Mac computer that's XD.
First of all, your Mac has to be ready for Xamarin.
The following is using the visual Studio2010
Open Visual Studio and click
Tools → option →xamarin→ios Settings
Click Configue in the Mac build host on the right side.
Then it jumps out of the screen, where you move directly to the Mac that you want to be the build host,
Press Configure Host manually to enter the IP location or name of the Mac
When the input is complete, press OK, and the left key selects the build host item that you just created, and you start the connection,
See the Status:ready rep has been connected successfully.
If jumping out of this message means that the iOS SDK for this machine is different from the version on your Mac, the press is automatically updated.
After the update, you'll jump out of this message, and then you can turn Visual Studio off and back up and make sure.
Then you can start an iOS case and try
This is done directly using the range provided in the iOS case ~
Open a new case and choose Ios→helloworld Application.
The opening of the case is a little bit different from the Mac, and there are no xib files.
At this point, when you see the choice of devices, there are no devices to choose from, and it is necessary to switch the solution platform to the emulator.
Select the options → toolbars → customize
In the Customize Commands page, click the Tools column and select Standard.
Press the join command to select the build in the category, and then click OK on the right side of the scenario platform.
After you've set it up, you'll see a lot more options for the platform to choose from, select Iphonesimulator
The original devices place can be chosen.
Press to start the bug let him run to see ~
If executed successfully, the Iphonesimulator (emulator) on the Mac should automatically be called and execute.
Debug in the same way as before, directly added to the point can be debug.
References
References 2
[Xarmrin.ios] Using build Host to build IOS programs and debug on Windows