With the inclusion ofXAudio2 in Windows 8, there ' s been renewed interest in learning. The documentation onMsdnis of course a great place to start, and being sure to read through the entire Programmer's guide as there ' s lots of grea T information throughout. You should also start by watching theBUILD presentationOn Audio. There is also a number of presentations from pastGamefestevents that cover audio and XAudio2. While these talks was focused on the older versions, XAudio 2.8 was essentially the same design and API with a few specific DifferencesSo this information are all very relevant.
Gamefest 2007
Power to the Core:audio foundations on Microsoft platforms
XAudio2 Goes green:making Game Audio a sustainable Resource
Learn to Speak XAudio2 like a pro:translating from DirectSound and XAudio
Positioning yourself for 3d:x3daudio and sound spatialization
Xapos Mark the spot:the DSP implementation Framework for XAudio2
Gamefest 2008
Audio Blueprints:microsoft Platform Audio Architecture 101
Xaudio2:an Acoustic Architecture
Learn to Speak XAudio2 like a pro:translating from DirectSound and XAudio
XAudio2 Advanced
Codifying Microsoft Game Audio Codecs
Xapos:build Your Own "Sound Shaders"
Gamefest 2010
Xaudio2–high Performance Considerations
The (3D) sound of Success–x3daudio and sound positioning
Gamefest 2011
Higher-performance XAudio2
Making the most XAudio2 ' s Xapo Framework (US | UK)
Windows Store App Samples
XAudio2 Audio file Playback sample
XAudio2 Audio Stream Effect sample
Win32 Desktop Samples
XAudio2 Win32 Samples
MSDN Magazine
Windows 8 sound Generation with XAudio2
Constructing Audio oscillators for Windows 8
Streaming and manipulating Audio Files in Windows 8
Original address:http://blogs.msdn.com/b/chuckw/archive/2012/05/15/learning-xaudio2.aspx
XAudio2 and Xapo examples of DirectX audio