What? You still don't know where it is. Here, go down and check it out.
I got this thing at yesterday. I haven't had time to read it yet. Note that the current GSE version cannot be integrated with Visual C # pro, so Visual C # express must be installed. Fortunately, express and pro can coexist on one machine.
Spacewar starter kit is an introductory tutorial in GSE. It is best to study xNa from here. Of course, if you find no keyboard response after running the program, find the gamepadhelp. CS file and delete the # Before define use_keyboard. There is also an entry-level tutorial on xNa spot. You can check it out.
Another surprise is that GSE directly supports importing the. fbx model, which makes it easier for common developers to create games. Autodesk has included both 3DS MAX and Maya. It should be said that it is more convenient to export models in the future:-d
XNa? DirectX 10? Mdx2.0? WPF/winform? Are you confused by these concepts? Ralf kornmann discussed their relationships in this post. Good news is: after the official release of dx10 for C ++, Ms will start with the version of for managed code. However, we can see that xNa has actually prepared for dx10 and deleted the fixed pipeline function, which is almost the same as dx.
OK, the webpage is finished, the blog is finished, the steamed stuffed bun is also finished, and work is started
PS: the server of csdn is still unstable. After writing it, I published it a little bit and it showed that the application went wrong. nnd, which caused me to write t_t again.