1, UV Master
First of all, we look at some of the main zplugins with the app, several are noteworthy, but the most useful must be the UV master, the creation of UV mapping may be a chore, even if you are familiar with the process, the first contact with CG, will still be very confused. But the UV master can easily solve the problem by providing a fairly reliable one-key solution, while allowing you to split the UV seams at will. Even if you've never used Master Zbrush,uv is also a great tool for making UV maps quickly.
2, Decimation Master
Another very useful built-in tool is decimation Master, which is used to reduce the number of polygons in a high-resolution model, you only need to preprocess the grid or collect Subtools, specify the number of dots/polygons or drop percentages, and then click the Decimate button.
While reducing the number of model polygons, preserving the shape and detail of the model helps to render the ultra-high resolution ZBrush model, import to the game engine, 3D printing, and so on.
3, Goz
Goz is usually installed with ZBrush, initializing Goz, it automatically detects other existing DCC applications and installs the relevant plug-ins, as a conduit between the two, goz between ZBrush and other applications, including Maya, Modo, 3ds Max, Cinema 4 D and Photoshop.
4, ZBrush to Keyshot Bridge
ZBrush to Keyshot Bridge allows ZBrush and CPU based real-time renderer Keyshot seamless docking, applicable to keyshot any stand-alone version, for the Keyshot for ZBrush compact version is also feasible, The ZBrush model can be imported directly into Keyshot, including model color, UV, material sphere, model level, etc.
5, Ztree
As can be seen from the name, the plugin helps to build the tree and then fills the tree with branches and leaves. You can start with a simple Z-ball chain, you can also use one of the previously provided deciduous or coniferous trees, Ztree will automatically expand the specified branch, adding a level two branch to the rules laid out in the menu panel until a whole tree is created, and you can easily trim the branches and add textures.
6. Terrain Tools
This is a brand new plug-in that is currently available only in Windows and provides a number of tools to create realistic terrain. It runs inside the ZBrush 2.5D workspace, using brushes to add hills and valleys, terraces and rivers, and filters to carve different types of terrain erosion.
After completing the 2.5D topographic map, the ' Make 3D ' button extracts the height map, generates the plane of displacement, and then carves or exports to other applications for added textures and rendering.
7, Nickstools ZBrush plugin
Artist Nick Miller put a lot of tools and scripts together to automate some zbrush processes and add new features. The Toolset contains 10 tools and 9 other scripts that are accessible through a menu panel. Some of the main features can help load and save specific items, batch renaming, set personality options, one key to reduce all model levels, etc., is a can improve operational efficiency of plug-ins.
8, Nanotile Textures
Created by Pixologic Company's creative development manager and digital sculptor Joseph Drust, this plugin allows you to create seamless tile textures that achieve up to 8K resolution. By using ZBrush Insert Mesh object and Nanomesh brush, the pattern is carved, and then nanotile textures renders a variety of tile channels-normal, ambient light shade, color, height, bump, etc.- It can then be used to texture and permutation models in ZBrush or other 3D applications.
9, Zscenemanager–exoside
If you carve a giant model with a lot of independent elements, or mechanical model, the layer to the number of not, then you can use this plug-in, it can well manage the model level, including a number of options, multiple mergers, unified naming functions, and the plug-in menu is a separate suspension in the ZBrush interface, You can drag at will.
10, Zscripts–eric Blondin
This is another useful plugin from the biology artist Eric Blondin. There are 36 features available through the One-click menu Panel, covering a variety of useful shortcuts and help options.
It includes frame-selected widgets that automatically enter the lowest or highest subdivision level of the grid, toggle dynamic segmentation, automatically flip UV, create color ID maps and bump maps, and other minor problems that plague ZBrush everyday users.