Step one starts the zbrush® software, selects a Z-ball in the tool[tool set, pulls the left mouse button in the view area, creates a Z-ball, presses the "T" key or clicks the edit[Edit button on the top tool rack to enter edit mode, enable the draw[draw] mode, Press the X key or click the Activate symmetry[Activate symmetry button in the transform[transform menu to activate the x-axis symmetry, and you will find that the target point becomes two, and a new Z-ball is drawn next to the Z-ball to make the dinosaur's body and move it move[. Tool to adjust, while pressing the SHIFT key, rotate the z-ball to the front, as shown in the figure (left).
Step two continues to draw the Z-ball and enters the move[move mode for position adjustment, as shown in the figure (right).
Step three draws a new Z-ball on the newly generated z-ball, as a large arm, into the move[mobile mode for the position mention oh yes, as shown in the following figure.
Step four continues to draw the Z-ball, as a small arm, into the move[move mode for position adjustment, as shown in the following figure (left).
Step five continues to create a new Z-ball as the neck in the body Z-ball, then adds a Z-ball, increases the curvature of the neck, and also adjusts the position, as shown in the following figure (center, right).
Step six again add a Z-ball to the end of the body, and enter the scale[zoom mode to adjust the size of the z-ball, as shown in the figure.
Step Seven creates two Z-balls as thighs, and then creates two Z-balls on the z-ball of the thigh as the shank, as shown in the following figure, in conjunction with the previously spoken symmetry command on the newly established Body Z-ball.
Step eight continues to add the Z-ball in the tail section, making the tail, making the model proportion more reasonable, as shown in the following figure.
Step Nine adds a new Z-ball to the tail and adjusts the Z-ball from multiple angles to produce the general shape and dynamic effect of the dinosaur, as shown in the following figure.
Step Ten press a key for grid preview, open the [Polygon wireframe] command, observe the grid, respectively, as shown in the following figure (left).
Step 11 you can see from the diagram that there are a lot of hexagonal shapes on the grid, which is not what we want, in order to make the grid more evenly smooth, first cancel the preview, click Tool>adaptive skin>use Classic skinning[Tools > Adaptive masking > Using Classic skin Command, adjust ires[Cross resolution] parameter is 4, press a key again for Body Grid preview, this is the body grid smooth a lot, as shown in the following figure (right).
Step 12 The grid between the body is still not good enough, this requires adjusting the distance between the Z-ball, press a again to return the Z-ball, continue to adjust the shape, as shown in the following figure.
Step 13 uses the same method to adjust the z-ball between the neck, as shown in the following figure.
Step 14 moves the brush to adjust the details using "move", as shown in the following illustration, no longer repeating.