Treasure MapTime
limit:2000MS
Memory Limit:32768KB
64bit IO Format:%lld &%llu< /c7> SubmitStatusPracticeZOJ 3209Appoint Description:System Crawler (2015-04-09)
Description
Your boss once had got many copies of a treasure map. Unfortunately, all the copies is now broken to many rectangular pieces, and what do it worse, he has lost some of the P Ieces. Luckily, it's possible to figure out the position of each piece in the original map. Now the boss asks you, the talent programmer, to make a complete treasure map with these pieces. You need to make only one complete map and it's not necessary to use all the pieces. But remember, pieces is not allowed to overlap with each other (see Sample 2).
Input
The first line of the input contains an integer t (T <=), indicating the number of cases.
For each case, the first line contains three integers nmp (1 <= n, m <= 1 <= P <=), the width and the height of the map, and the number of pieces. Then p lines follow, each consists of four integers x1 y1 x2 y2 (0 <= X1 < x2 <= n, 0 <= y1 < y2 <= m), where (x1, y 1) is the coordinate of the lower-left corner of the rectangular piece, and (x2, y2) is the coordinate of the Upper-right Corner in the original map.
Cases is separated by one blank line.
Output
If you can make a complete map with these pieces, output the least number of pieces you need to achieve this. If It is impossible-make one complete map, just output-1.
Sample Input
35 5 10 0 5 55 5 20 0 3 52 0 5 530 30 50 0 30 100 10 30 200 20 30 300 0 15 3015 0 30 30
Sample Output
1-12
Hint
For Sample 1, the only piece are a complete map.
For Sample 2, the both pieces may overlap with each of the other so that you can do a complete treasure map.
For Sample 3, you can make a map by either with the first 3 pieces or the last 2 pieces, and the latter approach one needs Less pieces.
Grass Mud Horse!!!! N and M are reversed AH!!!!! T had an afternoon AH!!!!!!!! Looking for bugs, crying,!!!!!!!!!!.
I got a M-row N-column,!!!!!!!!!!. This Nima anti-human,!!!!!!. 300ms optimized to 80ms,!!!!!!!!!.
1#include <iostream>2#include <cstdio>3 using namespacestd;4 5 Const intSIZE =1005*505;6 Const intHEAD =0;7 intU[size],d[size],l[size],r[size],c[size],s[size];8 intn,m;9 intANS =0x7fffffff;Ten One voidInivoid); A voidDancingintans); - voidRemoveint); - voidResumeint); the intMainvoid) - { - intT,p,count; - intx_1,y_1,x_2,y_2; + intCol; - +scanf"%d",&t); A while(T--) at { -ANS =0x7fffffff; -scanf"%d%d%d",&n,&m,&p); - ini (); -Count = N * M +1; - while(P--) in { -scanf"%d%d%d%d",&x_1,&y_1,&x_2,&y_2); to + intFirst =count; - for(inti = X_1;i < X_2;i + +) the for(intj = Y_1;j < Y_2;j + +) * { $Col = i * M + j +1;Panax NotoginsengU[count] =U[col]; -D[count] =Col; theL[count] = count-1; +R[count] = count +1; A theD[u[col]] =count; +U[col] =count; - $C[count] =Col; $++S[col]; -++count; - } theR[count-1] =First ; -L[first] = count-1;Wuyi } theDancing0); - if(ANS = =0x7fffffff) WuPuts"-1"); - Else Aboutprintf"%d\n", ANS); $ } - - return 0; - } A + voidInivoid) the { -L[head] = N *M; $R[head] =1; theU[head] = D[head] = S[head] = C[head] =HEAD; the the for(inti =1; I <= N * m;i + +) the { -U[i] = D[i] =i; inL[i] = i-1; theR[i] = i +1; the AboutC[i] =i; theS[i] =0; the } theR[n * M] =0; + } - the voidDancingintans)Bayi { the if(Ans >=ANS) the return ; - - if(R[head] = =HEAD) the { theAns = ans < ans?Ans:ans; the return ; the } - the intMin_loc =R[head]; the for(inti = R[head];i;i =R[i]) the if(S[i] <S[min_loc])94Min_loc =i; the the Remove (min_loc); the for(inti = d[min_loc];i! = Min_loc;i =D[i])98 { About for(intj = r[i];j! = I;j =R[j]) - Remove (c[j]);101Dancing (ans +1);102 for(intj = l[i];j! = I;j =L[j])103 Resume (c[j]);104 } the Resume (min_loc);106 107 }108 109 voidRemoveintc) the {111R[L[C]] =R[c]; theL[R[C]] =L[c];113 the for(inti = d[c];i! = C;i =D[i]) the for(intj = r[i];j! = I;j =R[j]) the {117D[U[J]] =D[j];118U[D[J]] =U[j];119--S[c[j]]; - }121 }122 123 voidResumeintc)124 { theR[L[C]] =C;126L[R[C]] =C;127 - for(inti = u[c];i! = C;i =U[i])129 for(intj = r[i];j! = I;j =R[j]) the {131D[U[J]] =J; theU[D[J]] =J;133++S[c[j]];134 }135}
ZOJ 3209 Treasure Map (Dancing Links)