As of December 2010, Korean Entertainment and Virtue (Wemade) company ushered in the operation of the 10 anniversary of the MMORPG "Legend 2 (MIR2)", became the Korean single game History of the global cumulative sales Breakthrough 2 trillion 200 billion won (Rmb about 12.76 billion yuan) of the highest record game. Since March 2001, "Legend 2" in South Korea into operation, since then also in China's online games market set off the Korean trend, and successively exported to North America, Uzbekistan, and so on, still maintain its traditional operation, forming a large number of fans. "Legend 2" and the operation history of more than 10 years of NCsoft "Heaven" and Nexon "country of the Wind" and called South Korea's three "antique" class of the famous online. Among them, "Legend 2" to create the current Korean single game History of the highest cumulative global sales. Legend 2, which has been operating for 10 years, has been operating for more than 10 decades, "Legend 2" revenue generated by the 2 trillion won sales, its size is equivalent to the new Sonata car 85,000, or Samsung Electronics new LED TV 1.1 million or more sales, or for the movie "Avatar" The global box office, or after the TV series " The value of Winter Sonata is a testament to the economic value of creating high-value online games. In particular, "Legend 2" in China also set a glorious history. 2003, the Chinese online games in the market at the same time the number of on-line breakthrough 800,000, refresh the Korean games at that time the highest record, 2004 in the Chinese game market share of 64%, game producer Park is dubbed "the legendary father" reputation. 2008, "Legend 2" in China cumulative registered users have reached 200 million people. At present, more than 70% of the 450 million Internet users in China have played "Legend 2" in the 42% and 290 million net-play home. Entertainment and Virtue Division Li said that online games not only generate revenue, through the provision of operational services and content to maintain customer satisfaction, can be unlimited content to continue to exist. "Legend 2" in operation for 10 years, based on the accumulated experience and technology, its creation of value-added has far exceeded the "game" itself this genre. (Edit/Xu Mingming)
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