17game: It is the duty of every game manufacturer

Source: Internet
Author: User
Keywords Game manufacturers the official games the blood the fight behavior
It is one of the biggest enemies of online gaming operations.  Servers provide low-cost services to players by stealing server-side programs, which poses a huge threat to official online gaming. It is one of the biggest enemies of online gaming operations.  Servers provide low-cost services to players by stealing server-side programs, which poses a huge threat to official online gaming. In the history of online gaming operations, there are many examples of serious intrusion into market share and even forced cessation of operations.  If the game manufacturer does not pay attention to the protection of copyright and the attack on the computer, it is likely to suffer significant losses. As a result of the leakage of illicit computer technology, it is often widely distributed on the network, the number of the participation in the operation is large. There is also a large number of false advertising, and does not really provide a server. This brings a lot of trouble to the investigation and forensics work on the servers. The problem of loss caused by the private servers is also very difficult to measure, and the general criterion is to see the illegal business operators ' ill-gotten gains, which requires the work of law enforcement departments to be able to confirm. For the network game operators, the loss of the player is lost. Because the excessive exploitation of the official games has resulted in the loss of players, the actual losses are far greater than those of the servers.  Therefore, for online game manufacturers, the impact of the computer is not a overnight to be completed. With the development of the network game industry, the competition in the industry is more and more than cooperation, the root enterprises do not trip to the peer is good, it is impossible to help the peer to solve the problem. As long as their own game does not exist, many manufacturers are indifferent attitude to stand idly by. But the fight against the servers must be combined with the strength of the industry. As a group of criminal acts, many of the servers are not only targeted at a game, the game today may become another one, the resources are accumulated and shared.  Some of the limited capacity of the company to combat the weak, is tantamount to training other games indirectly, the whole industry has caused great harm. 17Game operation of the network game "Blood Rivers and lakes" because of the high popularity, but also by the operators steal the early version of illegal operations. But because "blood" itself is a free game, and does not rely on the player to sell props to profit, so the impact of the official game is not very big. But 17Game did not abandon the fight against illegal behavior because it was unprofitable. Just like the 17Game game boundaries of the stolen number, the behavior of the plug-in as a struggle, but also became the focus of 17Game hit the target. In the process, 17Game used the backbone of the company's technical force, to overcome the locking of private servers, forensics and other issues, in line with the relevant departments to effectively combat illegal elements.  Not only protects the 17Game own operation of "Blood Rivers and lakes", but also let the industry more network games free of intrusion. For the online gaming industry, there are really fierce competition among the manufacturers. However, the impact of theft, and other acts, should be set up the interests of the whole industry. This is not only because the objects of these actions are cross-game, only the joint industry can effectively fight them. And because these actions harm the interests of the industry as a whole, they will benefit from all the businesses in the industry.
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