20% of Americans have played a game on the same social network

Source: Internet
Author: User
Keywords Social networks social games social networking data
Tags class data different facebook force game games gaming

Social game has become a social phenomenon, its penetrating force is astonishing, social influence cannot be underestimated. In this respect, each person may be in a different way, in fact, the game is a human nature, as long as it does not affect the work of life, to relieve the pressure to ease the body and mind, but also to obtain a value.

This information map, produced by Obizmedia, shows the enormous impact of social gaming on online life, even real life, through a variety of data.

• 20 of Americans have played a game on a social network, 35% of whom have not played any video games.

• On Facebook, the top ten social games are: Cityville,farmville,texas holdem poker,monster Galaxy,frontierville,gardens of Time,cafe World,rewardville,bejeweled Blitz,empires & Allies. Business class, simulation class and strategy class are many. Seven of these games are from Zynga.

55% 's social gamers are women, 45% of whom are male, and women's participation rates are high in social games. 78% of women earn virtual cash through marketing campaigns.

• Disney has bought Playdom for more than 760 million dollars; EA has bought playfish for 400 million dollars.

• The income of American social games comes mainly from virtual goods, guided sales and advertising. The sales revenue of these three areas is increasing year in, especially with the highest income of virtual goods, the fastest growth.

Zynga 90% of revenue comes with virtual goods. The U.S. Business Improvement Agency has received 436 complaints about Zynga in the past 36 months.

Zynga has worked with Lady Gaga to promote her album in Social games: Born this way.

Pet adoption in YoVille raised 90,000 dollars in spring 2009 for the San Francisco Society for the Prevention of animal cruelty (SF/SPCA).

• World of Warcraft panda Monk (Pandaren Monk) Pet has donated 1.1 million of dollars to the Wishing Foundation (Make-a-wish Foundation).

• The Teddy bear in the gang war brought 100,000 of billions of dollars of donations to the Coalition for the Cure in March 2010 against Huntington's.

• The average American spends time on Facebook on Google,yahoo!,youtube, Microsoft, Wikipedia and Amazon.

More than half of Facebook's logins are purely for social gaming.

Of the Facebook's users, 1/5 of them are playing Farmville.

The farmer in the Farmville and the American Real Society farmer's proportion is 80:1, the real society farmer oneself also plays Farmville.

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