200,000 annual salary winners are attracted by hemp ball to develop flash games

Source: Internet
Author: User
Keywords Annual salary winners games
Recently, the first "hemp Ball flash Game Development Contest" Campus Group Special Award results announced-popular flash game "zombie Dao Long" won the 200,000 annual special prize. Zhang, a PhD candidate from Shanghai Jiaotong University, said he had contacted the www.mochimedia.com in 2008, and started developing flash games because of the open platform model for the hemp ball.  He believes that Flash game development is very convenient to meet the dream of game enthusiasts, the process of creating flash games is full of happiness. Because the professional quality in the employment of the ball game Flash engineer asked: The entries have been a lot of people's favorite, can you introduce the source of its inspiration?  In addition to the "Zombie dao Long", you have a work also participated in the contest, please introduce. A: From the earliest in StarCraft in the emergence of the tower map, to today's flash games in the endless variety of tower defense games, because this kind of game has leisure strategy, by more players accepted. Then I thought, why is the player always in charge of building the "tower" side? Try to let the player control the person who breaks through the map.  So I decided the basic type of the game, it is better to call "anti-Tower" class. And why the theme of zombies? There are two reasons: First, the Zombie is the game is very popular elements.  Second, in order to reduce the workload of animation, let the role jump forward, so chose the Chinese wind Zombie!  Then determined the anti-tower game type and zombie theme, after two months of continuous development and modification, has been the current "zombie DAO Long."  Another game "Circle Master 2", the characteristics of the game is in control, by using the mouse to draw a circle to complete, so called "Circle Master." Q: When did you start developing flash games?  Why do you like Flash development? A: The first flash game I did was in the summer of 2008. In fact, the first to do flash game development is to experience the pattern of hemp ball, but began to be the Flash game development of convenient and quick to attract. I think every friend who likes to play games has their own dream to do the game, then flash development is really can let everyone realize such a dream.  The joy of creating flash games is why everyone likes flash game development. Q: Can you tell me about your studies and some recent works?  What kind of game do you prefer to develop? A: My studies actually have nothing to do with the game development, not even the computer department. In addition to the "Zombie DAO Long", there is no other work done. But there are 4, 5 semi-finished products left in the corner.  My preference for game development is actually my preference for games, and I like strategic games. Q: As a student at school, do you have any as to engaging in game development? Plan for your futureHow's that?  A: I have always been very enthusiastic about game development, and I hope to be able to work with the game in the future.  Q: What do you think is the biggest problem with small game development at the moment? A: The first problem is that flash art is difficult to find, I am in the school BBS to meet the other three contestants, we all do programming. Planning words Fortunately said, playing games more people always feel that they are also a half of the planning, hehe. Art words we can only eight recount, have their own make up to draw, have to find friends, have direct use of online ready-made material.  Art is difficult to find because the flash art and traditional game art needs are not the same, the second is that the potential income is not attractive, which is related to the second question. The second issue is the domestic copyright issue, basically every ball of the game is cracked and put on the other game platform, so that will not be a lot of income even worse.  But I believe that the ball will slowly improve the whole environment.  Q: When do you know hemp ball, do you know how to see the game of Ma Ball Game platform operating mode, what do you expect of hemp ball? A: From the summer of 2008, I thought this pattern was very attractive. As a developer, you can make a game of your own and gain from it. And this is a winning model, developers, publishers can be profitable at the same time, players can play a fun free game.  Look forward to, one is just said the copyright problem can be improved, the second is through the Hemp Ball fund to create more excellent flash games, attract more players and more developers. "Zombie DAO Long" introduces the endless types of tower defense in casual games, the zombie craze caused by plants vs zombies, see what else is new? Always build a tower to kill, this let you try the taste of escape; Tired of the West's lack of arms and legs of the zombie, today let you feel the Oriental mystery zombie bounce. To mix the two elements together is the length of the Zombie road. 12 skills, 6 talents, and 24 hurdles for you to challenge. (Edit/Cloud)
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