2015 has come, and the future will begin to create today!

Source: Internet
Author: User
Keywords Mobile games mobile network games mobile games

2013 is called the first year of hand tour, to 2014 years of mobile gaming market, is known as the outbreak of the years, but this outbreak can only last a year. By December 2014, mobile gaming users were over 500 million, up more than 60% in 2013, and nearly half of all Chinese were playing games. This scale is quite large, but in other words, the demographic dividend of the mobile game is gone.

The fact is that, throughout the 2013 and 20,142 years, China Mobile gaming market is in a period of high growth. 2014 sales revenue exceeded 20 billion, an increase of 149.4% in 2013. Sales of mobile games are expected to exceed 30 billion per cent in 2015, although overall revenue is still rising, but the growth rate is lower than in the last two years.

2013 is the first year of hand tour, 2014 hand in the outbreak of years, that 2015 years can be said to be the hands of the mature year of travel. The developer no longer holds the lucky success mentality which by the quantity wins, players have played too much of the shoddy game, the choice of game will be more cautious, the quality of the game will also be higher, the channel will also be due to competition pressure to shuffle, and the use of new technologies will bring the game a fresh air, although the wind is still very weak.

Games: Diversity and weight

Compared to the 2013 card-type game boom, by the beginning of 2014, has shown signs of retreat, the action class as the representative of the game gradually become the new favorite channel and players. The retention rate for action games is 42%, according to the 2014 Annual data Analysis report on hand-travel markets. At the same time, 360 platform in January 2014 in the Hand Travel Index report mentioned, "Eternal Warrior 3" and other movements such as hand tour performance, in the second half of the 360 hand tour in the first place is also the action hand tour.

And in the second half of 2014 years later, the big-endian tour manufacturers to go to the Hand tour field, launched a large number of ARPG works, the continuation of the upsurge of action-type games, "Tianlong eight 3D", "proud of the World", "Dark Dawn", "National Miracle", "the Destruction of the Gods", "World HD", "Taiji Panda" and other high-quality ARPG works in endlessly. Action-type Hand tour development cycle long, easy to operate, continuous strong, relatively high user loyalty, a large number of end-trip will be the hands of high-quality IP transplant to mobile platform, but also continued the well-known end of the vitality of the tour. Compared to the simple Play card type game, action-class game is obviously more longevity.

Although the card game declined in 2014, it is still one of the mainstream game types in the market. According to the December hand Travel Data Report, the card game in November after the diving, a slight rebound in December 1%, but the decline in 2015 will continue. Although the card game itself in the increasingly moving of the second generation card game development, its own system design is increasingly heavy, but 2015 years still in the road of continued decline. and card game of the heavy road, will be turned into a turn game as the end point.

Action games in the early 2015 will continue to maintain a certain degree of heat, this period of time will still have a new game to participate in competition, but the possibility of homogenization is also very high, so it is possible to fall back in 2015 years, to achieve a stable situation. At the same time, the number of shooting, strategy, parkour, leisure games will also be regional balance, shooting and strategy games will have a small rise, the proportion of cool and casual games will fall, the overall market game type will appear more diversified and more balanced situation, the game itself is increasingly biased, casual games are no exception.

Tencent hegemony loose, can still wayward

2014 Tencent Platform effect for all to see, from a simple "hit the plane" game began, the entire 2014 in the App Store bestseller list, "Every Day" series and "universal" series of games are almost all to occupy a large part of the position. Its game product line covers the type is also very perfect, flying shooting, card, action category, racing, chess, leisure puzzle, three elimination, FPS, almost all-encompassing. At the peak of the period, the top 10 best-selling list of the top five are Tencent, the top 30 also have nearly half of the game belongs to Tencent distribution, relying on hand Q and micro-letter two big weapons, Tencent powerful distribution ability to incisively and vividly show.

But since "My name MT2" game on-line, already can obviously feel the turning point of Tencent. "MT2" has been the single generation of Tencent press conference, quietly changed to intermodal transport, although the game created a short time the first record of the double list, but the performance of the game in the future is mixed, the current ipad best-selling list of the first "national Miracle", "My name is MT2" ranked only fifth, in front of it is "Immortal Road", "brilliant" and evergreen tree "Tribal wars". Although the ipad and the iphone best-selling list reaction is not the case, but through "My name MT2" can be seen, with the increase of Tencent's agent game, its energy will be further dispersed. Plus the outside of millet and other later catch, Tencent dominates the situation appears to be loose. However, even if the 2015 situation will continue, Tencent is still a can call the rich wayward Lord.

The road to the game of wearable equipment

The 2014 was defined as a lot of names, one of which was "the Year of wearable equipment", this year, the original tall intelligent hand ring and watch become increasingly civilian, millet hand ring release will be the price of the hand ring equipment significantly reduced, the application of more and more people, but are mostly limited to health monitoring, data collection and other functions. But will the AppleWatch, released in October 2014, be available for sale in 2015, and can the watch of Apple and the iphone and the ipad emerge from this single feature? It is reported that developers have begun to design game applications for Apple Watch, What effect would that be?

For the Smart Bracelet 2015 is a promising year, but the smart glasses product is the future of the unknown year. Since its release in the United States in 2013, two-level differentiation of the evaluation has been wrapped around Google glasses, but later on privacy and protection so that people began to limit the use of Google glasses, and Google has decided to stop selling Google glasses, but said it will continue to carry out the relevant technology research, 2015 years can launch a new generation of Google glasses, This is a question.

Wearable equipment is a very good auxiliary control device for mobile platform games. Its match with smartphones will be one of the new directions for mobile gaming, and 2015 believes it can make progress.

2015 has come, and the future will begin to create today!

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.