23-Year-old Hand Tour entrepreneur: Free mode saved my life.

Source: Internet
Author: User

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Young, golden, talented, tall, rich and handsome-these beautiful words can almost be used to describe Vladimir Fonticove (Vladimir Funkitov). The 23-Year-old is the Estonian game development Studio Creative Mobile co-founder and CEO, and today, the company's game has a cumulative download of more than 200 million times (note: including self-research and agent of the third party game). Recently, Fonticove received interviews with foreign media, sharing his career growth experience, the development trend of the game industry, and the status of the mobile game market.

  

The following is a compilation of the main content of the interview article.

Journalist: What games did you like best in your childhood?

Vladimir Fonticove: Almost every NES game--in that era, they were all fresh and exciting. Later I also play "Warcraft 2", "Sim City", "Fate and Conquest" and other games. "The Duke of Doom 3D" became my favorite.

I stumbled across the SDK for the Doom 3D, and then started trying to design the checkpoint and did it for 4 years.

Interviewer: When did you realize that you were going to develop your career as a game?

Fonticove: After I made my first game. I never thought I could do it before. After all, for a kid who makes CS maps after school, getting into the game industry is just a dream. I was about to give up the game and find a "serious" job, but suddenly fate gave me a rare opportunity.

Journalist: What's your first job in the gaming industry?

Fonticove: While I was studying computer science for the second school year, a classmate suggested that I send a resume job to his employer. In fact, the company provides post-production services for mobile game publishers.

Racing game "Drag Racing" achievements Creative Mobile

I was there as a Java programmer and got the chance to write a map for mobile games.

Interviewer: What do you think is your first major success?

Fonticove: from "basketball Shots 3D" began to transform free mode. It would have been a paid game, lifeless, but attracted 10 million of players to download after the transition was free. It's also a foundation for us to develop groundbreaking games later.

Journalist: When did you realize that mobile gaming has potential?

Fonticove: When I got my first Android phone,--HTC G1. I realised that it was easy to develop and distribute games for the smartphone platform, but also to recognize the opportunities that new hardware and operating systems offer our developers.

HTC G1 Mobile Phone--a classic Android phone

I first released a simple map and made some money. Then I wrote my first 3D game in just two weeks. This is how it suddenly becomes feasible to create fresh content for a large audience.

Reporter: In your opinion, what is the most important event in the mobile gaming industry?

Fonticove: Mobile platforms make it much easier for games to enter the marketplace. Before the advent of mobile platforms, developers had to do a lot to make it possible for a game to enter a store controlled by an operator ... Another point is the advent of the touchscreen, which clears the barrier for more complex mobile games.

Journalist: So far, what are you most proud of? Have you ever regretted something?

Fonticove: The most I feel proud of is in this industry that many people don't take seriously, I run a company that can make a profit. It's not easy to swim upstream, but I have the privilege of working with my current colleagues.

I won't regret it-all mistakes are part of the learning process.

Journalist: What mobile games have you been playing recently?

Fonticove: A New star as, because it combines simple mini games with long-term game progress and role-playing elements together.

The other is "Cartoon Farm" (Hay Day)--when I play "Nova football", I have to get my girlfriend something to do. Laugh)

Reporter: What are your predictions for the future trend of mobile gaming?

Fonticove: Mobile devices will become real game consoles. For some players, tablets are already a substitute for the mainframe. However, with the increase of processing capacity, the extension of battery life and the evolution of operation mode, mobile devices also have greater potential.

Reporter: For the future, what do you think the mobile gaming industry needs to change?

Fonticove: I want to see the real meaning of social games that allow players to interact more with each other.

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